Playyoo goes beta

Today Playyoo went beta. Playyoo is a mobile games community I have been involved with as a freelance interaction designer since july of this year. I don’t have time for an elaborate post-mortem, but here are some preliminary notes on what Playyoo is and what part I’ve played in its conception.

Playyoo's here

Playyoo brings some cool innovations to the mobile games space. It allows you to snack on free casual mobile games while on the go, using a personalized mobile web page. It stores your high scores and allows you to interact with your friends (and foes) on an accompanying regular web site. Playyoo is a platform for indie mobile game developers. Anyone can publish their Flash Lite game on it. Best of all — even if you’re not a mobile games developer, you can create a game of your own.

It’s that last bit I’ve worked on the most. I took care of the interaction design for an application imaginatively called the Game Creator. It allows you to take well known games (such as Lunar Lander) and give them your own personal twist. Obviously this includes the game’s graphics, but we’ve gone one step further. You can change the way the game works as well.

Screenshot of my lolcats pairs game on Playyoo

So in the example of Lunar Lander you can make the spaceship look like whatever you want. But you can also change the gravity, controlling the speed with which your ship drops to the surface. Best of all, you can create your own planet surface, as easy as drawing a line on paper. This is why Lunar Lander in the Playyoo Game Creator is called Line Lander. (See? Another imaginative title!)

At the moment there are six games in the Game Creator: Tic-Tac-Toe, Pairs, Revenge, Snake, Ping-Pong, and the aforementioned Line Lander. There’s long list of other games I’d like to put in there. I’m sure there will be more to come.

Since today’s launch, people have already started creating crazy stuff with it. There’s a maze-like snake game, for instance. And a game where you need to land a spider crab on the head of some person called Rebecca… I decided to chip in with a pairs game full of lolcats (an idea I’ve had since doing the very first wireframe.) Anyway, the mind boggles to think of what people might come up with next! That’s the cool part about creating a tool for creative expression.

Screenshot of a Line Lander game in progress in the Playyoo Game Creator

So although making a game is very different from playing one, I hope I managed to make it fun nonetheless. My ambition was to create a toy-like application that makes ‘creating’ a game a fun and engaging way to kill a few minutes — much like Mii creation on the Nintendo Wii, or playing with Spore‘s editors (although we still haven’t had the chance to actually play with latter, yet.) And who knows, perhaps it’ll inspire a few people to start developing games of their own. That would probably be the ultimate compliment.

In any case, I’d love to hear your comments, both positive and negative. And if you have a Flash Lite compatible phone, be sure to sign up with Playyoo. There is no other place offering you an endless stream of snack sized casual games on your phone. Once you’ve had a taste of that, I’m sure you’ll wonder how you ever got by without it.

Plazes gets a major overhaul

My favourite social web app gets another makeover, and this time it’s major.

The most important change I’ve noticed is that they’ve ditched the buddy list altogether (which was getting impractical due to large amounts of users) and have started focussing more on maps. This is a change I can only applaud; as now it’s even clearer plazes is all about location, location, location.

A look at the new plazes

Ondergrond.org – HKU-studenten aan de folksonomy

Via commentaar op een recent artikel op open.info.nl kwam ik op de site Ondergrond – een folksonomy voor / van street art. De site is een EMMA-afstudeerproject van een aantal HKU-studenten. De site daagt bezoekers met behulp van stellingen en vragen uit om bij foto’s van graffiti en stickers tags achter te laten. Een interessante manier om het dilemma “waarom zou een bezoeker taggen” te tackelen – het principe doet me in die zin denken aan Hot or Not. Het plezier zit hem in foto na foto hersenloos te voorzien van metadata. Het risico is natuurlijk dat hiermee het ontstaan van “metacrap” alleen maar in de hand wordt gewerkt! Aan de andere kant zijn de vragen soms wel wat moeilijk, dan moet je goed nadenken, en is het effect van de laagdrempeligheid weg.

Ik weet niet of Maarten en Sjors Interaction Design hebben gestudeerd, maar op dat vlak verdient de site wel nog wat aandacht. Het is flink zoeken geblazen in het ondergrondse, de navigatie is eigenlijk bijna niet aanwezig. Misschien dat dit niet de focus heeft in hun project, maar het zou toch mooi zijn als het de tagger makkelijk wordt gemaakt zijn weg te vinden naar interessante content!

Remix en auteursrecht (open.info.nl)

“Onlangs verscheen een aardig artikel in het Tijdschrift voor Marketing van de hand van Ferry den Dopper, waarin een aantal web 2.0 aspecten worden uitgelegd aan marketeers. Eén van die aspecten is remix – het fenomeen waarbij één of meerdere websites worden gebruikt als basis voor een nieuwe dienst. Den Dopper staat daarbij heel kort stil bij de juridische implicaties van deze waardetoevoeging door derden. “Some rights reserved” schrijft hij en citeert daarbij het Creative Commons-initiatief.”

Lees verder op open.info.nl »

Plazes sidebar redesign

Plazes, my favourite underhyped European web application have updated their sidebar. I like the fact that they changed the ranges shown (here, 1 km, 3 km, 10 km, 50 km). Now I can see all the way to Utrecht from Amsterdam. I also like the new “friends somewhere else” section (see the screenshot). They’ve also clustered people at the same plaze, and (all the way at the bottom) have now included a tag cloud-esque city list. Very web 2.0!

plazes sidebar outtake

Rojo redesign

Rojo has redesigned. It all feels a lot cleaner and more compact (as well as slightly faster). Headline scanning’s improved quite a bit.

The one glaring mistake I’ve noticed is that headers no longer link to the original stories, but are some kind of permalink to the post inside Rojo. You have to click a link beside it, labelled “via [feed name]”. Silly choice!

Trying out new web apps

I’m giving Rojo a spin right now.

I transfered all my feeds from Bloglines yesterday and, after an initial feeling that the app was bloated, I must say I quite like it. The tagging is well-implemented, and for some reason I feel I can scan my new stories much faster here than in Bloglines. The only glaring ommission is a notifier!

I’ve also signed up for 30 Boxes, and have been playing with the really cool natural language event input system. Once you get used to the forced AM / PM syntax, it’s quite nice. The only thing I’m missing here is a way to import an iCal export (.ics).

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Google Reader

While I was still waiting for FeedLounge to launch and release me from the agony that is Bloglines‘ user experience – Google launches their Reader. I quickly imported my feeds, and am toying with it now. At first sight, their interface encourages quick browsing of new entries. I’m still not sure about how easy it is to label specific feeds though…

Google Reader

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