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A nice example of game theory in action — 6 pairs of people try to find each other in NYC.
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Newsweek did a web 2.0 piece, LIS site ResourceShelf comments: “Someone needs to tell the writers of this story that tagging is not a taxonomy.”
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Pabini Gabriel-Petit makes the case for UX in software development: “The bar is set higher than it’s ever been before. Investing in user experience will help a company excel and ensure its success.”
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A nice balanced piece on the advantages and dangers of prototyping and agile dev: “HTML prototyping and full-on agile development of Web applications are increasingly viable options that help minimize communication gaps and assumptions and deliver more ac
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“Design is not solely visual. Those who believe it is, make an unconscious decision to confine themselves solely to craft.” Via Bart.
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Thoughtful analysis of the current web 2.0 hype by Dan Brown. Discusses the “new” metaphors for the web (web as platform and web as network) and what it means for IA.
Month: March 2006
Bicha
Plazes can make you famous
Well – sort of. Yesterday I received a surprise visit at the office from guerrilla vlog reporter Marie-Claire. She’s doing a piece on plazes and decided to visit some people who were online in a radius of 2 to 5 km. The interviews will be posted on the site of Bright – Netherlands’ own Wired-killer. Make sure you don’t miss my thoughtful comments on the many uses of everyone’s favourite geo-social service. ;-)
links for 2006-03-29
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It seems everyone thinks Mac Mini is very suitable for pimping. Here’s another nice piece on how you can get the most out of one of those tiny silver boxes.
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A few trends on the (lower case) semantic web frontlines are pulled together into a nice overview. Part one in a series on how to design for the emerging “web of data”.
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I seem to be linking to Danah Boyd’s writings a lot lately. This essay describes the differences between Friendster and MySpace: why the former was a fad but the latter is better fit to evolve. She also expresses some concerns with the “moral panic” surro
links for 2006-03-28
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Greg Wilson describes a growing trend in game design: discarding the HUD in order to increase player immersion. It’s interesting to compare the decrease in persistent elements in game design to the (un)importance of navigation elements in web design.
Reboot 8 announced
Mark Wubben’s Flickr photostream has a shot of his iCal with Reboot 8 in it. Last year’s Reboot 7 was a blast – excellent speakers, low entry fee, nice location and above all a very relaxed atmosphere. Jesse James Garrett and Bruce Sterling are confirmed speakers, worth the admission alone methinks. I’m already looking forward to attending this year’s “Roskilde of the internet” will you join me?
links for 2006-03-24
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Paul Hammond revamps Matt Webb’s attempt to find the internet’s favourite colour. This time it uses the Flickr tag favcol. At the time of tagging, the color is #696464.
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Excellent Flash demo of what can happen when you integrate del.icio.us tagging in an existing website.
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Short but sweet piece on another project that tries to join tagging tools and scientific research websites or “institutional repositories”.
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A tag cloud or weighted list or heat map done right. Would love to add one of these to my blog.
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Matt Webb provides a landing page for people who want to know: what playsh is, what the current state is, what the roadmap is and why the hell he’s even doing it.
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Kunal Anand created a python script to visualize his del.icio.us tags. It looks great. I wonder what my tags would look ike…
links for 2006-03-23
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A comprehensive overview of issues that designers of global local communities see themselves confronted with.
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Another excellent presentation by Dick Hardt for eTech. Building upon his talk for last year’s OSCON he explains all the different ways identity can be managed online.
links for 2006-03-22
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Donna Maurer concisely describes four modes of information seeking behaviour and how to design for them.
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Don Norman bashes Google’s homepage. The fact that it’s simple isn’t due to any design genius, he sais, it’s because you can do only one thing from it: search.
links for 2006-03-21
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“Shoot me if you can is an urban game inspired by first person shooting online video game. Replace gun with fun, and shoot the opponent team with a cellular phone equipped with a digital camera.”
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SF author Bruce Sterling’s speech for eTech 2006. Absolutely essential reading on the internet of things, everyware, thinglinks, ubicomp web 2.0 and the power of words in the discourse around emerging technology.