links for 2007-01-27

Google Reader improvements

The new Google Reader trends page

I hadn’t touched Google Reader since taking a brief look at its initial launch in October 2005. I’m now using it as my primary reader, having grown tired of Rojo‘s poor performance and frequent interface overhauls. There’s a few things that have really improved since that first release. I’ll sum them up briefly here:

  • Uncluttered, simple interface. They’ve gone back to basics and mimic a plain desktop application UI. Hardly any superfluous web 2.0 features demand your attention.
  • Trends page (I’ve bookmarked a few articles on this); which allows you to look at the feeds you’ve been reading the most but, more importantly, allow you to weed out the ones you never look at or have died. Essential for someone who has over 200 feeds to track.
  • Multi-folder organising, not quite free tagging (which is a shame) but still nice for the folksonomically inclined.
  • When scrolling through a list of expanded new feed items, Reader automatically marks items you’ve scrolled past as read. Which greatly reduces the excise other web-based readers force on their users when wanting to mark a feed as read.
  • Performance is acceptable to good. It’s not as fast as Gmail, but vastly superior to Rojo for instance, despite the considerable use of AJAX.
  • There is an unofficial Mac OS X notifier that uses Growl.

Most of these features are not included in one or both of the previous two web-based readers I used for a length of time (Bloglines and Rojo). Google have really come up with something nice here. I wonder when it’ll move out of the lab.

Why am I not using a desktop based reader? I’d like to (NetNewsWire‘s great for instance), just as I’d love to use a proper desktop email client, but my multi-platform, multi-machine personal and professional use doesn’t allow me too. I work on at least two separate PCs at work (a desktop and a laptop) and have a cute little iBook that I use at home. This all means I am a real web OS user. Firefox as browser (with Google Browser Sync to keep it the same across all installs), Google Reader for RSS, Gmail for email and (until recently) Google Calendar for, well, my calendar. Is it coincidence I seem to prefer Google products for these things? Probably not, Google seems to be doing a very good job at these kind of productivity applications (just as Yahoo! seem to be leading the way in social applications).

links for 2007-01-23

links for 2007-01-19

Surprises in Animal Crossing: Wild World

20070112T155404

So I’ve been playing AC: WW for over a weeks now and I must say it has lived up to my expectations. It’s a cute and quirky game that does not follow conventional game design rules. There is no way to die, no (real) way to loose or even win. In a sense it’s more like a toy than a game; you can play with it endlessly, there is no goal to reach (apart from discovering all it’s little secrets).

Cockroaches

One of those secrets was particularly fun to discover. After a few days of play I convinced my girlfriend to give it a try. So she put the cartridge in her pink DS Lite. While I was cooking dinner, she went through the beginning stages (driving to the town in a taxi, getting a job with Tom Nook). A bit later, I picked it up again and went about my business (I think it was fishing, I still have a large loan to pay off after the first house expansion).

After a while I went back into the house and found (shock! horror!) a bunch of cockroaches running around my carefully kempt interior. “We have cockroaches!” I shouted to my girlfriend while running around the house trying to squash them. The apparent source was some apples lying around. “Didn’t the animals tell you don’t leave stuff lying around the house?” I asked her. They had, but where should she put them (the apples) otherwise? Good point.

We had a good laugh after that episode. Be careful who you play this game with; it might be a challenge living together in the real world – Animal Crossing is no different! But the real genius of the game is in these things. It’s a rules based world for sure (leave apples around the house, get cockroaches) but the mini-narratives that it allows you to build in this way is crazy.

Letters

Another example is the letters I find myself writing to the animals. I’m sure they’d be happy with any kind of letter, as long as I mention some specific words maybe (like ‘happy’ and ‘friend’). In stead, I’m writing fully formed sentences, and include little details that would be appreciated by real people. In that way, it’s allowing for subtle role-playing.

Charity

On the subject of role-playing (and there not being a ‘good’ or ‘bad’ way to play the game); I know I should be hard at work paying off the aforementioned loan (to progress to the next ‘level’). But in stead I find myself spending a lot of time and money on present for the animals, and donations to the museum. That might be role-playing (or that might be my real personality influencing what I find pleasurable in the game) but the coolest bit is that it doesn’t matter; any way of playing is valid.

Have any other people had similar experiences with the game? Are there ways to apply this logic (the patterns inherent in the game) to other domains?

Some closing links:

links for 2007-01-13