links for 2007-04-25

Web of data — third of five IA Summit 2007 themes

(Here’s the third post on the 2007 IA Sum­mit. You can find the first one that intro­duces the series and describes the first theme ‘tan­gi­ble’ here and the sec­ond one on ‘social’ here.)

Typ­i­cal­ly, IAs have con­cerned them­selves with the design of web sites. The metaphor most suit­ed and used for the web so far has been space. Even the term ‘infor­ma­tion archi­tec­ture’ points to this. Nowa­days, besides hav­ing to tack­le the social dimen­sion (as per the pre­vi­ous trend men­tioned) IAs are forced to rethink the spa­tial metaphor in favour of a new one: the web as plat­form. This means design­ing for a web of data, where sites become data sources and tools to view and manip­u­late that data. This is a far cry from the old hier­ar­chi­cal mod­el. Like design for social soft­ware, IAs are still explor­ing this new territory.

There was an excel­lent pan­el on this sub­ject (notes and audio at The Chick­en Test), with amongst oth­ers Tom Coates and Matt Bid­dulph (both pre­vi­ous­ly employed by the BBC). Coates’ pre­sen­ta­tions (Native to a Web of Data and Greater than the sum of its parts) are essen­tial resources. He gave a super short overview of what design­ing for the web of data is all about. Matt went beyond screen based media into the realm of phys­i­cal com­put­ing (see the first trend) show­ing some cool exam­ples of Arduino pro­to­types feed­ing into Sec­ond Life.

Jared Spool talked about the usabil­i­ty chal­lenges of web 2.0 and focussed on (among many things) the short­com­ings of RSS and the dan­gers of mash-ups. RSS as a tech­nol­o­gy is pret­ty cool, but no nor­mal user intu­itive­ly under­stands its appli­ca­tion. This is a tech­nol­o­gy still look­ing for a killer app. Mash-ups are typ­i­cal­ly made by enthu­si­as­tic ama­teurs look­ing to com­bine avail­able data sources or inter­faces. This means we’ll see a wave of sites with seri­ous usabil­i­ty issues. I’m not sure that’s a bad thing per se, but still some­thing to look out for. 

links for 2007-04-24

Social — second of five IA Summit 2007 themes

(Here’s the sec­ond post on the 2007 IA Sum­mit. You can find the first one that intro­duces the series and describes the first theme ‘tan­gi­ble’ here.)

The recent web revival, that I will not name, pushed one trend to the fore­front – social soft­ware. The most chal­leng­ing aspect of design­ing social sites and appli­ca­tions is that you’re not ‘just’ design­ing for sin­gle users, but also for groups as a whole. The IA com­mu­ni­ty is still in the begin­ning phas­es of cre­at­ing a body of knowl­edge about how to best go about this.

Andrew Hin­ton gave one of the best talks of the event, first describ­ing the unique prop­er­ties of net­work-like com­mu­ni­ties of prac­tice and how to design for them. From there he made the point that IA itself is a com­mu­ni­ty of prac­tice, not a for­mal dis­ci­pline, which means it should try to stay open and flexible.

Bonus: Gene Smith took a stab at the build­ing blocks of social infor­ma­tion archi­tec­tures and came up with this nice mod­el.

links for 2007-04-21

Tangible — first of five IA Summit 2007 themes

I’ll be post­ing a top 5 of the themes I noticed dur­ing the past 2007 IA Sum­mit in Las Vegas. It’s a lit­tle late maybe, but hope­ful­ly still offers some val­ue. Here are the 5 themes. My thoughts on the first one (tan­gi­ble) are below the list:

  1. Tan­gi­ble (this post)
  2. Social
  3. Web of data
  4. Strat­e­gy
  5. Inter­face design

1. Tangible

The IA com­mu­ni­ty is mak­ing a strange dance around the top­ic of design for phys­i­cal spaces and objects. On the one hand IAs seem reluc­tant to move away from the web, on the oth­er hand they seem very curi­ous about what val­ue they can bring to the table when design­ing build­ings, appli­ances, etc. 

The open­ing keynote was deliv­ered by Joshua Prince-Ramus, of REX (notes by Rob Fay and Jen­nifer Keach). He made some inter­est­ing points about how ‘real’ archi­tects are strug­gling with includ­ing infor­ma­tion­al con­cerns in their prac­tice. Michele Tep­per, a design­er at Frog talked us through the cre­ation of a spe­cial­ized com­mu­ni­ca­tions device for day traders where indus­tri­al design, inter­ac­tion design and infor­ma­tion archi­tec­ture went hand in hand.

More to come!

links for 2007-04-19

links for 2007-04-17

links for 2007-04-12

links for 2007-04-07