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My friend Annakaisa has published one of her game-like elicitation techniques: verbs, nouns and adjectives cards for rapid idea generation sessions (tailored to casual mobile games).
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One designer takes a stab at what makes the WiiWare title lost winds so unique. “Changing the method of input can make a familiar genre feel like a unique experience”. I would say: of course it does! “It’s the interaction, silly.”
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A short Dutch documentary film featuring Brian Sutton-Smith who makes some very interesting points about the *real* value of play. Also some footage of Fisher-Price’s play lab.
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Another awesome G.R.L. project: laser controlled graffiti light display projected on the Renzo Piano KPN Telecom Building in Rotterdam (where I once had an animation running).
Month: May 2008
links for 2008-05-30
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An ambitious new foundation that aims to give the Dutch games industry a real boost.
links for 2008-05-29
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“Colors! is a simplistic digital painting application for Nintendo DS based on modern painting-techniques developed for drawing tablets in programs like Photoshop.” Via Tom.
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Noone explains the virtues of casual gaming better than Yahtzee of Zero Punctuation fame.
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Possibly the best presentation I’ve seen in a long time about the merging of social software and gaming. Hunicke explains things very clearly.
links for 2008-05-28
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“Well then, explanations are now no longer causes but networks of mutual contingencies. We can look at explanations not as predictions, but as chords that have reached closure. Seeing an explanation, we can feel relief that the world is at one.”
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Ton offers a topology of Twitter users based on their friends/followers ratio. And describes how he attempts to create conversational symmetry for himself.
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I like this—an interactive light display controlled by dripping colored inks into glasses of water. Via Alexandra.
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A digital version of Debord’s Kriegspiel, by RSG. Via Bernard.
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“…letting ourselves explore the land of the senses is the only way to start to break the dominance of the greedy, visually-driven interfaces and deliver mobile experiences and interactions that — as Adam Greenfield says — dissolve into behavior.”
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Slick ‘visual’ interface to the news. Spotted in James’ Flickr stream.
Urban procedural rhetorics — transcript of my TWAB 2008 talk
This is a transcript of my presentation at The Web and Beyond 2008: Mobility in Amsterdam on 22 May. Since the majority of paying attendees were local I presented in Dutch. However, English appears to be the lingua franca of the internet, so here I offer a translation. I have uploaded the slides to SlideShare and hope to be able to share a video recording of the whole thing soon.
Update: I have uploaded a video of the presentation to Vimeo. Many thanks to Almar van der Krogt for recording this.
In 1966 a number of members of Provo took to the streets of Amsterdam carrying blank banners. Provo was a nonviolent anarchist movement. They primarily occupied themselves with provoking the authorities in a “ludic” manner. Nothing was written on their banners because the mayor of Amsterdam had banned the slogans “freedom of speech”, “democracy” and “right to demonstrate”. Regardless, the members were arrested by police, showing that the authorities did not respect their right to demonstrate.1
Good afternoon everyone, my name is Kars Alfrink, I’m a freelance interaction designer. Today I’d like to talk about play in public space. I believe that with the arrival of ubiquitous computing in the city new forms of play will be made possible. The technologies we shape will be used for play wether we want to or not. As William Gibson writes in Burning Chrome:
“…the street finds its own uses for things”
For example: Skateboarding as we now know it — with its emphasis on aerial acrobatics — started in empty pools like this one. That was done without permission, of course…
Only later half-pipes, ramps, verts (which by the way is derived from ‘vertical’) and skateparks arrived — areas where skateboarding is tolerated. Skateboarding would not be what it is today without those first few empty pools.2
Continue reading Urban procedural rhetorics — transcript of my TWAB 2008 talk
- The website of Gramschap contains a chronology of the Provo movement in Dutch. [↩]
- For a vivid account of the emergence of the vertical style of skateboarding see the documentary film Dogtown and Z‑Boys. [↩]
links for 2008-05-17
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“So while it’s a nice illustration of the evolution of the controller, the illustrator, Damien Lopez, clearly shows that he’s not of the NES era. In my day we didn’t care about ergonomics. We had our Nintendo thumb and we liked it.”
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“LostWinds is most likely going to be the standout title of the WiiWare launch lineup.”
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Announced a while back, finally there’s a site. Will I see you at Reboot?
links for 2008-05-16
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A presentation by Eric Rodenbeck of Stamen at O’Reilly’s Where 2.0 conference, talking about dataviz and exposing possibility spaces of cities and other societal phenomena.
links for 2008-05-15
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“Process intensity is the degree to which a program emphasizes processes instead of data.” Tracked down another quote for a presentation.
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“Gears of War’s success has an interesting parallel in the hair-metal fantasies of Guitar Hero; bedroom-bound and messy, their aesthetic sins seem as urgent and necessary as the first time you masturbated.”
links for 2008-05-14
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PMOG are go. Good luck guys!
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“Nokia Sports Tracker is a GPS based activity tracker that runs on S60 smartphones.” Bookmarking this for reference in my TWAB 2008 talk.
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“…een project om de camera’s in de Amsterdamse binnenstad in kaart te brengen.” – A project that maps surveillance cameras in the centre of Amsterdam.
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“This service allows you convert a Flash Video / FLV file (YouTube’s videos,etc) to MPEG4 (AVI/MOV/MP4/MP3/3GP) file online.” Handy for putting YouTube videos in slide decks.
links for 2008-05-13
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Fun report on GameCamp. Good to see someone (who?) talked about Dogs in the Vineyard, which is freaking awesome.