Simulation titles that follow Bogost’s line of understanding of what constitutes a videogame tend to have this problem: they believe in a utopia where systems and rules and mechanics can be full of meaning, forgetting that as humans, we are not Cartesian machines, for we also think with our senses and emotions and understand the world by touching, seeing and hearing it.
Videogame Utopia: Passage Denied, a “Papers Please” review | MetaGame
I am not entirely convinced systems are separate from emotions. But this is an interesting critique of Papers Please, regardless.