Today Playyoo went beta. Playyoo is a mobile games community I have been involved with as a freelance interaction designer since july of this year. I don’t have time for an elaborate post-mortem, but here are some preliminary notes on what Playyoo is and what part I’ve played in its conception.
Playyoo brings some cool innovations to the mobile games space. It allows you to snack on free casual mobile games while on the go, using a personalized mobile web page. It stores your high scores and allows you to interact with your friends (and foes) on an accompanying regular web site. Playyoo is a platform for indie mobile game developers. Anyone can publish their Flash Lite game on it. Best of all — even if you’re not a mobile games developer, you can create a game of your own.
It’s that last bit I’ve worked on the most. I took care of the interaction design for an application imaginatively called the Game Creator. It allows you to take well known games (such as Lunar Lander) and give them your own personal twist. Obviously this includes the game’s graphics, but we’ve gone one step further. You can change the way the game works as well.
So in the example of Lunar Lander you can make the spaceship look like whatever you want. But you can also change the gravity, controlling the speed with which your ship drops to the surface. Best of all, you can create your own planet surface, as easy as drawing a line on paper. This is why Lunar Lander in the Playyoo Game Creator is called Line Lander. (See? Another imaginative title!)
At the moment there are six games in the Game Creator: Tic-Tac-Toe, Pairs, Revenge, Snake, Ping-Pong, and the aforementioned Line Lander. There’s long list of other games I’d like to put in there. I’m sure there will be more to come.
Since today’s launch, people have already started creating crazy stuff with it. There’s a maze-like snake game, for instance. And a game where you need to land a spider crab on the head of some person called Rebecca… I decided to chip in with a pairs game full of lolcats (an idea I’ve had since doing the very first wireframe.) Anyway, the mind boggles to think of what people might come up with next! That’s the cool part about creating a tool for creative expression.
So although making a game is very different from playing one, I hope I managed to make it fun nonetheless. My ambition was to create a toy-like application that makes ‘creating’ a game a fun and engaging way to kill a few minutes — much like Mii creation on the Nintendo Wii, or playing with Spore’s editors (although we still haven’t had the chance to actually play with latter, yet.) And who knows, perhaps it’ll inspire a few people to start developing games of their own. That would probably be the ultimate compliment.
In any case, I’d love to hear your comments, both positive and negative. And if you have a Flash Lite compatible phone, be sure to sign up with Playyoo. There is no other place offering you an endless stream of snack sized casual games on your phone. Once you’ve had a taste of that, I’m sure you’ll wonder how you ever got by without it.
2 thoughts on “Playyoo goes beta”
“There’s long list of other games I’d like to put in there”
When would you like to start ? :-)
Haven’t we already? ;-)
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