AI pedagogy through a design lens

At a TU Delft spring sym­po­sium on AI edu­ca­tion, Hosana and I ran a short work­shop titled “AI ped­a­gogy through a design lens.” In it, we iden­ti­fied some of the chal­lenges fac­ing AI teach­ing, par­tic­u­lar­ly out­side of com­put­er sci­ence, and explored how design ped­a­gogy, par­tic­u­lar­ly the prac­tices of stu­dios and mak­ing, may help to address them. The AI & Soci­ety mas­ter elec­tive I’ve been devel­op­ing and teach­ing over the past five years served as a case study. The ses­sion was punc­tu­at­ed by brief brain­storm­ing using an adapt­ed ver­sion of the SQUID gamestorm­ing tech­nique. Below are the slides we used.

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Kars Alfrink

Kars is a designer, researcher and educator focused on emerging technologies, social progress and the built environment.

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