Alper pointed me to this slightly retarded but at the same time engrossing reinterpretation of the computer RPG: missions and enemies are laid out on a grid. You finish or defeat them by clicking repeatedly (shades of Cow Clicker here). Then hover over the XP and money that appears to cash in. To get to the harder ones you need to level up and purchase kit. There is no declarative layer what so ever but it still works. Strange.

Refreshing analysis of the rise of populism in the Netherlands, arguing that it is not the result of politics bowing to gradual, natural change in society (the growing educational divide). But in stead, the result of the new right’s active campaign to influence public opinion. Which means that what is needed is active opinion shaping from other political movements, not pacification of populism.