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Evert Stobbe van SNS Bank over ‘Co-creation economics’.
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In-depth profile of game design god Will Wright. Of particular interest are the sources of inspiration for his games and to read how one of the few industry leading game designer that has actual creative freedom is incredibly isolated at the same time.
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Over two year old post by Matt Webb describing all the aspects that go into explaining social software to non-experts and training them in use and design. Lots of interesting leads to follow up on here.
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Joshua Porter highlights issues Digg is having with their design. They’ve changed an algorithm, and now the community is pushing back. Porter writes: “The issues are social ones, probably unpredictable in any straightforward way.”
Month: November 2006
links for 2006-11-28
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“The wi-fi connected umbrella with a built-in camera takes pictures and uploads them on to the photo-sharing website Flickr.com. Users can browse through photos, as they would online, by twirling the umbrella to the left or right.”
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Repository of game design patterns that enhance usability or accessibility. By Eelke Folmer, via the IxDA list.
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A large study on how people evaluate a site’s credibility shows that people primarily base their judgement on visual design and use very few ‘hard’ criteria. This is especially true for sites of financial services providers.
links for 2006-11-22
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A thorough introduction to CakePHP (a rapid development framework inspired by Ruby on Rails). Gave this a spin over the weekend, and I must say I’m impressed.
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An old article containing some not so revolutionary tips for building web apps with PHP and MySQL. I’m mainly tagging this so I remember the authors’ book.
links for 2006-11-16
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A rogue economist spends years to analyse the time it takes for creative geniuses to peak. Turns out there are roughly two patterns. Is it sad that I’m already opting for the slow ‘experimentalists’ slot?
links for 2006-11-11
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Decent introductory article on the DIKW hierarchy and knowledge management.
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Matt Jones is triggered by Kevin Kelly’s post on a cool tool to determine how aware you are of your surroundings. He proposes to create a mobile app that helps answer Kelly’s questions.
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The original article by Eno wherein he proposes the Long Now’s cousin: the Big Here. How conscious are we of our location and how does that influence the choices we make for the future?
links for 2006-11-10
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Crazy commercial site for new Nike golf ball with lots of cool videos of the ball shooting through objects such as a melon and a cake.
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Classic user interface prototyping tool that allows you to sketch out a UI and link it in a more or less intuitive way. Shame it’s a resource hog (it runs on top of Java) and still seems to have a few bugs.
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Probably the best (and free) tool available for creating concept maps.
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Crazy commercial site for a heavy duty blender that’s actually shred a coke can. Lots of funny videos here, my favorite: the cochicken.
links for 2006-11-08
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3D sketching gets fed directly to a fast prototyper to create pretty cool looking furniture. I wouldn’t mind being able to create my own furniture in this way! Via Bart.
links for 2006-11-03
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Powazek starts a new venture to break open the magazine publishing world. He’ll start publishing magazines that are put together by online communities.
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Gladwell’s keynote speech on snap judgements at SXSW 2005. It seems he’s just as convincing as a speaker as he is in writing.
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Steve Jobs introduces the Mac in 1984. It’s great to see the crowd go wild about technology that we would now call obsolete.
links for 2006-11-01
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A wiki devoted to remote usability testing tools, techniques, etc.
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Great little game created by MattWebb that invites you to create connections between words. The resulting web of connected things is really cool. I can think of survey tools using a game like format such as this.
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Excellent video by Ze Frank explaining how brands can be likened to “emotional aftertastes”. Good stuff.