Work now so you can play later

There’s a lot going on at the Leapfrog stu­dio, which explains at least in part why things have gone qui­et around here. How­ev­er, I want­ed to take the time to alert you to some upcom­ing events that might be of interest.

An urban game in the Rotterdam city center

On Sun­day Sep­tem­ber 27 around 50 young peo­ple will play an urban game I designed for Your World — Rot­ter­dam Euro­pean Youth Cap­i­tal 2009.1 It is part of a two-day event called Change Your World, which enables groups of youth to set up a new ‘move­ment’ with finan­cial sup­port and advice from pro­fes­sion­als. You might want to hang around the Rot­ter­dam city cen­ter dur­ing the day, to wit­ness what is sure to be an inter­est­ing spec­ta­cle. More info should show up soon enough at the Your World web­site.

A pervasive game in the Hoograven neighborhood of Utrecht

Around the same time, from Sep­tem­ber 18 to Octo­ber 11, you’ll be able to play Kop­pelkiek in the Hoograven area of Utrecht. This is a game I’ve cre­at­ed for the Dutch Design Dou­ble pro­gram.2 To play, you take pho­tos of your­self with oth­ers in a range of sit­u­a­tions and upload them to the game’s web­site. It’s designed to sub­tly per­me­ate your dai­ly life. With the help of our play­ers we’re hop­ing to cre­ate a col­lec­tion of pho­tos that pro­vide a unique look into life in the neigh­bor­hood. Do join in if you’re in the area. Also, we’ll have a playtest on Sep­tem­ber 16. If you’re inter­est­ed in play­ing a round or two, drop me a line.3

Data visualizations of silence

I’m wrap­ping up some data visu­al­iza­tion work I’ve done for the artist Sarah van Sons­beeck.4 Sarah’s work revolves (amongst oth­er things) around the con­cept of silence. Alper and I took a dataset she gen­er­at­ed dur­ing a few of her ‘silence walks’ using a GPS track­er and a sound lev­el meter and cre­at­ed a num­ber of sta­t­ic visu­al­iza­tions in Pro­cess­ing. Some of the out­put can be seen at the exhi­bi­tion Een Dijk van een Kust. More will prob­a­bly be on dis­play at anoth­er occa­sion. Also, I’ve learnt some new tricks that I intend to share here soon.

What else, what else…

  • I’m still mean­ing to write some­thing up about the work that went into Mega Mon­ster Bat­tle Are­na™ but it will have to wait. I attend­ed two of the three shows and enjoyed both through­ly. There’s some pho­tos up at the opera’s web­site.
  • We’re in the process of fin­ish­ing up the This hap­pened – Utrecht #3 videos. Once they’re all done we’ll add them to the event’s page on the .org site along with the slides. Plan­ning for our fourth event has already start­ed. Mark your cal­en­dar for Octo­ber 26 and sub­scribe to our newslet­ter so you won’t miss the reg­is­tra­tion’s opening.
  • And final­ly, I’m slow­ly but sure­ly giv­ing shape to a new ven­ture which will focus on the use of play in pub­lic space to effect social change. Its name is Hub­bub. The crazy design­ers at BUROPONY are devel­op­ing a sweet brand iden­ti­ty and a first place­hold­er site is up. Stay tuned for more news on that.

That’s about it for now, thanks for your atten­tion. I promise to pro­vide con­tent with more meat and less self-pro­mo­tion in upcom­ing posts. 

  1. Karel Mil­lenaar, game design­er extra­or­di­naire at Fource­Labs and a fel­low res­i­dent of the Dutch Game Gar­den, has helped me out on this one. []
  2. I’ve asked Tij­men Schep of Pinep­ple­Jazz, NetNiet.org and the new Utrecht medi­al­ab to be my part­ner on this one. []
  3. Around the same time a lot of oth­er inter­est­ing stuff relat­ed to design and soci­ety will be going on, such as the third edi­tion of Utrecht Man­i­fest, the bien­ni­al for social design. []
  4. I was turned on to this gig by the ubiq­ui­tous Alper Çuğun. []

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