What’s the deal with the huge wiimote in this trailer? AYIM looks like it’ll offer a clean break with ‘traditional’ video game aesthetics.
There’s a lot going on at the Leapfrog studio, which explains at least in part why things have gone quiet around here. However, I wanted to take the time to alert you to some upcoming events that might be of interest.
An urban game in the Rotterdam city center
On Sunday September 27 around 50 young people will play an urban game I designed for Your World — Rotterdam European Youth Capital 2009.1 It is part of a two-day event called Change Your World, which enables groups of youth to set up a new ‘movement’ with financial support and advice from professionals. You might want to hang around the Rotterdam city center during the day, to witness what is sure to be an interesting spectacle. More info should show up soon enough at the Your World website.
A pervasive game in the Hoograven neighborhood of Utrecht
Around the same time, from September 18 to October 11, you’ll be able to play Koppelkiek in the Hoograven area of Utrecht. This is a game I’ve created for the Dutch Design Double program.2 To play, you take photos of yourself with others in a range of situations and upload them to the game’s website. It’s designed to subtly permeate your daily life. With the help of our players we’re hoping to create a collection of photos that provide a unique look into life in the neighborhood. Do join in if you’re in the area. Also, we’ll have a playtest on September 16. If you’re interested in playing a round or two, drop me a line.3
Data visualizations of silence
I’m wrapping up some data visualization work I’ve done for the artist Sarah van Sonsbeeck.4 Sarah’s work revolves (amongst other things) around the concept of silence. Alper and I took a dataset she generated during a few of her ‘silence walks’ using a GPS tracker and a sound level meter and created a number of static visualizations in Processing. Some of the output can be seen at the exhibition Een Dijk van een Kust. More will probably be on display at another occasion. Also, I’ve learnt some new tricks that I intend to share here soon.
What else, what else…
- I’m still meaning to write something up about the work that went into Mega Monster Battle Arena™ but it will have to wait. I attended two of the three shows and enjoyed both throughly. There’s some photos up at the opera’s website.
- We’re in the process of finishing up the This happened – Utrecht #3 videos. Once they’re all done we’ll add them to the event’s page on the .org site along with the slides. Planning for our fourth event has already started. Mark your calendar for October 26 and subscribe to our newsletter so you won’t miss the registration’s opening.
- And finally, I’m slowly but surely giving shape to a new venture which will focus on the use of play in public space to effect social change. Its name is Hubbub. The crazy designers at BUROPONY are developing a sweet brand identity and a first placeholder site is up. Stay tuned for more news on that.
That’s about it for now, thanks for your attention. I promise to provide content with more meat and less self-promotion in upcoming posts.
- Karel Millenaar, game designer extraordinaire at FourceLabs and a fellow resident of the Dutch Game Garden, has helped me out on this one. [↩]
- I’ve asked Tijmen Schep of PineppleJazz, NetNiet.org and the new Utrecht medialab to be my partner on this one. [↩]
- Around the same time a lot of other interesting stuff related to design and society will be going on, such as the third edition of Utrecht Manifest, the biennial for social design. [↩]
- I was turned on to this gig by the ubiquitous Alper Çuğun. [↩]
Interesting installation that allows kids to create a piece of original music and a video all in a playful manner.
A solid piece that dissects the Tim Langdell / The Edge / Mobigame in an even-handed manner.
The first few speakers for the most interesting interaction design event in NL have been announced.
My service design friends at 31Volts discuss how they use a camera originally used for tracking pets in user research.
My friends in Malmö will have one of their installations placed permanently in Dale: “Telemegaphone Dale is a seven-metres tall loudspeaker sculpture on top of the Jøtulshaugen mountain overlooking the idyllic Dalsfjord in Western Norway. Anyone can dial +47 90 369389 and have the sound of their voice projected out across the fjord, the valley and the village of Dale.” How awesome is that?
Nicolas finds a book on designing responsive environments. From 1985. From reading his notes it seems that, back then, someone decided to write the book we’d need in the future.
“He reached for his loaded AS3. It felt cool and heavy in his hand, reassuring, but the iPhones were freebasing on C, real strong shit. How was he gonna keep pace?” Possibly the coolest intro to a tech event I have ever seen. If I were close to Hove, I would be there in a, um, Flash.