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Report on research into augmented reality games using mobile phones, such as AR Tennis. It’s clear these types of games have a future, provided they’ll move away from simulation.
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I love the accent on this video of a new productivity app that looks pretty promising. Lots of zooming interface stuff going on, as well as plenty of thought on modern knowledge workers’ needs for cross-platform information sharing.
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Slides of the presentation Veen gave on d.Construct 2006. Still looking for the podcast, but there’s some nice insights on moving beyond usability here regardless.
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Well written and accessible primer on mobile game formats or platforms. Not many techy details, but just enough info to get the ley of the land.
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Short news item on the Open Mobile Specification, which could solve a number of mobile game development woes. Basically the spec will lessen the need for compatibility testing, which is good.
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Geeky editorial painting a picture of the future of mobile entertainment, where the mobile device will be the media hub of the home, especially in less developed countries. Seems to transplant the media centre dream to the mobile platform, I’m not convinc
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Kevin Kelly presents the Long Now’s cousin: the Big Here. Contains a list of questions to determine how aware you are of your surroundings and its workings. Also contains the idea of a cool tool that would help you to answer these questions.
Month: October 2006
My Mobile Game Directions Pecha Kucha
Yesterday I presented my talk on mobile gaming at the 6th Pecha Kucha Night in Rotterdam’s Off_Corso. I was programmed as the first speaker, which was exciting (and also allowed me to benefit from the primacy effect, as my girlfriend pointed out). Colleague Iskander was kind enough to record the whole thing on his N70 (fittingly) and I present it here for your enjoyment or aggravation, whichever you prefer (please take note that the talk is in Dutch). The slides I used are over at SlideShare.
I’m still not sure the subject matter was appropriate for the event, considering the majority of speakers were either graphic designers, autonomous artists or architects. The crowd might’ve been a bit underwhelmed by my commercial and pop cultural references. Oh well, I had fun, I guess that’s the most important thing.
Many thanks to Nadine and Bart of Hunk Design for letting me loose on stage. ‘Nuff respect to all the presenters for taking the trouble of preparing a presentation. There were plenty of cool and inspiring ideas on show. Finally, thanks to the creators of all the images I used, you can find the credits in the SlideShare show.
Update: I’ve deleted my YouTube account so here’s an embed of the video on Vimeo:
Mobile Game Directions @ Pecha Kucha Night Rotterdam from Kaeru on Vimeo.
Accessibility (a Euro IA theme)
It’s been a while, but here’s my final post on the Euro IA Summit. Usability has been a design value long championed by HCI professionals from which IA has partly developed. Naturally, they’ve often been responsible for ensuring usability in projects. There have been developments that force IAs to take a broader view and see usability as one of many values that go into a successful user experience on the web. Morville realised this quite a while ago and reminded us in his keynote of his user experience honeycomb.
Accessibility is one of those other values, and quite a few talks discussed it in some way.
For instance Fredy Oré’s talk on the project he did for Digital UK (the independent, non-profit organisation leading the UK’s move to digital television) contained quite a few examples of how he as an IA was faced with accessibility problems. From figuring out how to create a site structure that would support both English as well as Welsh to working around the limitations of a legacy CMS, there were many accessibility-related decisions to make.
Bogo Vatovec summarized the results from a test he did with several content adaptation solutions (mobile web browsing applications). The state of affairs in this area appeared to be quite sordid. Opera’s mobile web browser came out as the best option currently available. However, smart software will never be the silver bullet to solve all mobile web-browsing woes. We’ll need to build sites to be accessible for a broad range of devices. I feel we need to go even one step further and create alternative architectures specifically tailored for the mobile context.
Finally Steven Pemberton flexed his W3C muscles and overwhelmed the poor non-techy IAs with a deluge of information on new web standards such as XHTML 2 and XForms. The key takeaways for me were that the W3C is still pushing for a true Semantic Web (yes, uppercase). Example: Pemberton said XHTML 2 is “microformats done right”. Also, XForms promise to be a real alternative for other RIA technology, with the main benefit that it won’t need third party technology to be installed on the client.
So again, I expect IAs to be involved in more and more accessibility-related discussions. Accessibility is one of many design values that go in a user experience. These values should be prioritised for each project. Some might even put accessibility above usability. IAs could do worse than educate themselves on some accessibility basics.
This is the fifth and final post on themes spotted during the Euro IA Summit 2006. The first post was on strategy, the second on social search, the third on process & deliverables and the fourth on involving the client. My first post-summit post can be found here.
My photos in Schmap’s Rome, Venice and Florence guides
Planning on making a trip to Rome, Venice or Florence? Check out the free digital travel guides from Schmap. The new editions contain some photos I took while vacationing there this spring. Schmap use Creative Commons-licensed photos from Flickr in their guides. They always politely ask for permission first even though strictly speaking they don’t have to. The guides are PC only but they’ve promised me Mac versions will follow shortly.
And yes, Edgar was there first.
Update: the nice people over at Schmap really love me. They’ve included this insanely great photo of the Cab Inn City hotel in their next Copenhagen guide.
See me Pecha Kucha on mobile gaming
Next Wednesday, see me do a presentation on mobile game design at the 6th Pecha Kucha Night in Off_Corso, Rotterdam. Pecha Kucha are super short presentations consisting of 20 slides. Speakers have exactly 20 seconds per slide to do their thing. Quite a challenge! I’ve finished my slides and a first draft of the talk, now to practice the hell out of my lines… Here’s an Upcoming.org entry I made for the event, here’s the Dutch and international site and finally, here’s some cool Pecha Kucha tips by Yongfook.
links for 2006-10-19
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The market for mobile games is expanding with an increasingly broad demographic picking up games. The real future for mobile games is in experiences unique to the platform, not clones of console and PC titles.
links for 2006-10-16
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Excellent online interactive GO tutorial.
links for 2006-10-13
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Currently undergoing a feasability study; let’s hope this new IxD institute sees the light of day.
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Richard MacManus points to StumbleUpon as another up and coming social bookmarking site that has dramatically grown in popularity and is driving lots of traffic to his site.
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Armitage raves about MOO and how they’re reinventing the calling card (as opposed to a business card). I can’t wait for my free sample set of ten cards to arrive.
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Quite elaborate treatment of what good URLs are from an SEO standpoint. The only thing I’m missing is eliminating file extensions to prevent problems when switching technologies.
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Luke Wroblewski’s presentation on social web design. I particularly like the big map of the Flickr interaction ecosystem. I’d also like to learn more about why he included game design in his constraints slide.
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Klaus Silberbauer takes the time to express his objections to Almar’s Euro IA Summit presentation in a civil manner. I was happy to see a dissenting voice at an otherwise tame event, even though I didn’t agree with everything Almar put forward.
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More by Trebor Scholz on ubicomp, spimes, blogjects, the internet of things and everyware. I’m glad to see someone question the technocentric optimism prevalent in the works of so many people in this field.
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Ruben Timmerman presenteert een overzicht van tips vor gebruiksvriendelijke formulieren. Goede resource, maar zie het niet als een definitieve lijst, dubbel check Rubens feiten.
Moo’s cool
Silly title, I know. Sorry Chris.
I received my free set of 10 Flickr calling cards. They’re great, I’ll order more soon and give the nice people at Moo some of my money.
Wouldn’t it be great to have a ‘send to Moo cue queue’ button somewhere in Flickr? So anytime I see a photo I want a print of, I can just fire it off and forget about it until I’m ready to order a batch.
Here’s some (mediocre) shots of the out of box experience.
Involving the client (a Euro IA theme)
As an IA community we’ve spent an awful amount of time educating our clients about the worth of our work. In a lot of instances we were aiming at making the client be more like us. At the summit, it was interesting to see a number of speakers stress the importance speaking the language of your client and involving them in your daily work. Some examples: Olly Wright’s talk on strategy included such lessons as understanding your client has a boss and finding out what he or she wants, speaking $$$ €€€, the fundamental language of business and making your assumptions explicit. Jared Folkman pointed out we should stop talking about users and start using the word client (certainly when working on retail websites). Doing so, we’ve already started using some of our client’s language. I mentioned agile design and development earlier and do think that one of its points that stick out for me is the focus on face-to-face meetings with the whole team (including a client). Finally, Warren Hutchinson’s presentation workshop on how to run workshops was insanely useful for learning new techniques to loosen up and get real results in client meetings.
This is the fourth post on themes spotted during the Euro IA Summit 2006. The first post was on strategy, the second on social search and the third on process & deliverables. The final post will be on accessibility. My first post-summit post can be found here.