They’re going for a mas­tery of tech­nique, then a mas­tery over all the impor­tant details of ser­vice,” Free­man said. “It adds up to an incred­i­bly elu­sive expe­ri­ence. It’s hard to man­u­fac­ture splen­did­ness. It seems as though they have some­thing very dif­fi­cult fig­ured out.

Japan’s Pour-Over Cof­fee Wins Con­verts —

The Japan­ese ded­i­ca­tion to details nev­er seizes to amaze me.

A game is some­thing that we play. A videogame is a dig­i­tal play­space. This is the shape of games to come. To impose stricter def­i­n­i­tions will only serve to sti­fle cre­ativ­i­ty and unnec­es­sar­i­ly cel­e­brate past trends in favor of present and future pos­si­bil­i­ties— this is already happening.

Wombflash For­est

If these pro­posed def­i­n­i­tions are so broad as to include every­thing, and now every­thing is thus a game, then let’s play everything!


If we’re going to admit sys­tems of rank­ing into our games, to con­struct goals, their design should come from an inti­ma­cy with the mate­ri­als of the play­space as a freely-played space, mean­ing one explored through our own self-direct­ed (and con­stant­ly dis­solv­ing?) goals; these goals should invite us to play with process­es that direct us toward and help real­ize our vision of inner utopia.

You’re going to have peo­ple say­ing, “What, plants know when I’m chew­ing on them? I’m not going to chew them any­more. I’ve got noth­ing left to eat!
Any­way, I was forced to do away with democ­ra­cy rough­ly a thou­sand years ago because it was endan­ger­ing my empire.

I’ve been play­ing the same game of Civ­i­liza­tion II for almost 10 years. This is the result. : gaming

A fan­tas­tic report on a game of Civ­i­liza­tion II that has been run­ning for 10 years. I agree with Nico­las in that these kinds of reports are rare, and the con­cept of long play is an inter­est­ing one to explore further.

From Banksy’s Bang­ing Your Head Against a Brick Wall. A per­spec­tive I can to some extent relate to, although I have to say I con­sid­er myself sick­en­ing­ly well-behaved. As a mod­el for soci­ety how­ev­er, it falls flat, of course.