(via Making Games in a Fucked Up World – G4C 2014 | Molleindustria)
Pedercini is on a roll lately. Key takeaways for me from this include:
- “If you can measure it then that’s not the change I want to see.”
- “I argue that next step of games for impact doesn’t lie in some technological advancement but rather, in helping people to engage with the practice of game design.”
“Notable differences between the Russian 1900 original and the American 1911 derivative version include […] the workers are no longer bent and no revolutionary stanza is present.”
A classic, via Bridle.
(via Pyramid of Capitalist System — Wikipedia, the free encyclopedia)
Glitch Tank (by smestorp)
Because of the previous post, a plug for Glitch Tank—put it on your iPad and play it with a friend.
I have a serious knob-crush on Panoramical’s cabinet.