design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘NFF’

Week 183

And so the last workweek of the year has come to an end. I’ve just wrapped some going-away gifts for Wieger and Sylvan, who have been interns at Hubbub for the past four months. I’ve put together a little survival kit containing everything a junior agent of Hubbub needs to make it out in the [...]

Week 171 & 172

I have a lot on my plate at the moment. A bit too much it seems. So it’s a good thing I got to wrap up a few things in the past two weeks… Most notably Maguro, for which we presented our design to the client last wednesday. We gave away quite a show, including [...]

Week 170

Time is short (as seems mostly the case these days) so a quick rundown of what happened this week: Opened registration for This happened – Utrecht #7 and ‘sold out’ in 8 minutes. Joined my group of students on a field research trip to the island of Pampus. Worked with the PLAY Pilots website team [...]

Week 169

Fiona Raby once told me that the majority of her work with students at the RCA was about psychology. After a week like this, I can see where she’s coming from. Without going into too much detail, I had my work cut out for me with a new group of students who I will be [...]

Week 168

So, I got back from a one-week holiday on Terschelling last weekend (which was lovely, by the way) and immediately dove into work again. So much to do at the moment, it’s a challenge not to get swamped. Anyway. And it is one of those weeks where I need to look back on my calendar [...]

Week 164

I am sat at the studio while around me FourceLabs are putting the final touches to their installation for Stekker Fest. I’ll be there tomorrow to hand out buttons to players. It’s the first in a series of three playful additions to three festivals that I am overseeing – first called project Ebi and now [...]

Week 161

This past week, again, was mostly about project Ebi. We kicked off the third iteration on monday with a review of the version we delivered the friday before. What followed was a heated discussion about the ruleset. I felt it needed a bit more depth so players would have more interesting choices. The trick is [...]