Week 168

So, I got back from a one-week hol­i­day on Ter­schelling last week­end (which was love­ly, by the way) and imme­di­ate­ly dove into work again. So much to do at the moment, it’s a chal­lenge not to get swamped. Any­way. And it is one of those weeks where I need to look back on my cal­en­dar just to remem­ber what has been going on…

Most notably, two interns have start­ed at Hub­bub. They are work­ing on games for the sec­ond install­ment of the Learn­ing Lab, an exper­i­men­tal edu­ca­tion­al pro­gram cre­at­ed by Riv­er Insti­tute, which will be run­ning at the Uni­ver­si­ty of Ams­ter­dam the com­ing months. Their first assign­ment is to design a game that will be played by Learn­ing Lab par­tic­i­pants (who are called “pio­neers”) today and tomor­row at the Nat­ur­al Net­work­ing Fes­ti­val. It is nice to have these guys on board. This week I reg­u­lar­ly sat down with them to review their plans but aside from this they are incred­i­bly self-steer­ing. They’ll be blog­ging about their exploits on the Hub­bub blog soon.

Also, I had a full day of work on Maguro yes­ter­day. We spent the whole day at the clien­t’s office (a large gov­ern­men­tal orga­ni­za­tion which I can’t name at the moment). The morn­ing was tak­en up by short pre­sen­ta­tions from the side of us, the design team. We also had the chance to talk to a selec­tion of peo­ple from our tar­get audi­ence and get a tour of their work envi­ron­ment. In the after­noon we sat down to brain­storm con­cepts, and came up with some inter­est­ing ones. I enjoyed get­ting a chance to see this orga­ni­za­tion from the inside, which due to to the sen­si­tive nature of their work is a lit­tle secre­tive. We decid­ed to use part of the work­shop’s pro­gram to try out some mechan­ics that we might be using in the game, with­out the audi­ence being aware of it. That lead to some inter­est­ing results.

This week is book­end­ed by meet­ings for project Ika. This project is run from the still very new Design for Play­ful Impact research group at the HKU. On mon­day I spent some time with the peo­ple lead­ing the oth­er projects to get a gen­er­al sense of the pro­gram. Today I’ll be meet­ing up with the client for the first time.

And in between I’ve been doing more work on PLAY Pilots. I dropped by Zes­baans to check out an ear­ly ver­sion of their instal­la­tion for the Nether­lands Film Fes­ti­val, which is called The Stere­o­scope and is this kind of toy-like VJ-ing tool loaded with frag­ments from Dutch films from the past 30 years. Awe­some, awe­some, stuff. It’s already fun to play with, even though the cus­tom-built con­sole is yet to be fin­ished and the game mechan­ics haven’t been imple­ment­ed yet.

And final­ly, in oth­er news: we announced the next This hap­pened — Utrecht, and I uploaded a selec­tion of pho­tos from the Boc­ce Drift game Hub­bub ran a few weeks ago.

Week 166

This week was all about fran­ti­cal­ly get­ting things sort­ed so that I can com­plete­ly dis­con­nect for a week on start­ing fri­day (tomor­row).

  • Putting up the scaf­fold­ing for project Fugu; a col­lab­o­ra­tion with Riv­er Insti­tute on an exper­i­ment in high­er edu­ca­tion at the UvA. Hub­bub will be design­ing some ARG-ish addi­tions to its pro­gram. I am bring­ing on board two interns to work with me on this. I’ll have them intro­duce them­selves at the Hub­bub blog soon.
  • Final exams at the HKU which is best described as a roller-coast­er ride of drain­ing and exhil­a­rat­ing moments. I judged the work of 10 inter­ac­tion design and game design stu­dents, includ­ing those I coached myself. Some were very good. There is a show at the fac­ul­ty on sep­tem­ber 10 & 11 called EJECT.
  • Had some meet­ings about yet anoth­er project which I have decid­ed to code­name Ika. This is a mix of me coach­ing a group of HKU stu­dents and doing design research in the cul­tur­al her­itage domain. A hybrid edu­ca­tion­al model.
  • Var­i­ous man­age­ment-type activ­i­ties for PLAY Pilots. Most­ly aimed at help­ing the Zes­baans / NFF pilot make it into the world and get­ting the Wip ‘n’ Kip addi­tions for the site up.
  • This after­noon we’ll kick off project Maguro which is about using per­va­sive games for inter­nal train­ing pur­pos­es at a gov­ern­ment agency.
  • Tomor­row at 12:15 I will get on this boat to this island and will be very hard to reach for a week. I plan to do a lot of read­ing, cycling and walk­ing and not much else. Well, sleep­ing prob­a­bly. Lots of that too. 

So, don’t expect any notes for week 167. I’ll be back to report on #168.