Week 183

And so the last workweek of the year has come to an end. I’ve just wrapped some going-away gifts for Wieger and Sylvan, who have been interns at Hubbub for the past four months. I’ve put together a little survival kit containing everything a junior agent of Hubbub needs to make it out in the big bad world.

It’s been a relatively quiet week, with some work on Maguro, which will kick off properly in the new year when all of the team is back on deck. Alper has started doing some small software prototyping of the basic gameplay. Prototypes over ideas, that’s how I prefer to do things.

I went over to the Netherlands Film Festival to look back on our collaboration as part of the PLAY Pilots project. Seems like we’re both keen to do more work together in 2011, which is nice.

I was at Mediamatic wednesday night to do an Ignite talk on the work that’s been going on at Hubbub. That went quite well (I was glad to have practiced the thing a few times, because the time pressure is killer). I’ll post slides and a transcript to the Hubbub blog soonish.

I managed to squeeze in some shenanigans in the snow too. A nice follow up to last friday’s snow fight, this time I rode a too-fast-for-my-own-good sleigh down the side of the old city fortifications towards the moat and almost collided with a dog and a little kid. I managed to stay dry though. That was fun.

And with that it is time to sign off. I started writing these weeknotes at the beginning of this year and wasn’t at all sure if I would keep it up. Turns out I did, and I have to say it’s been a pleasure to write these for the most part.

Even so, I don’t think I’ll keep writing these here in 2011. Most of my work now happens at Hubbub so I’ll be writing the occasional update over at the blog there.

When it comes to the link posts, I used to do this with Delicious, but like many I’ve made the switch to Pinboard last week. I don’t think I’ll reactivate link posts, so if you want to follow the bookmarks, follow me there.

And of course there’s my personal Twitter account, and the Hubbub one. That might be easiest in fact although maybe a bit overwhelming at times.

All that’s left to say is thank you for reading this, have a merry Christmas a happy new year, and I will catch you again sometime somewhere.

Week 182

First at the studio, coffee brewing, Tron Legacy soundtrack playing making this feel like an epic morning. It’s week 182 which means the penultimate workweek of this year. I’m looking forward to a much needed holiday between Christmas and the new year during which I will be completely off the grid. Being disconnected has become a luxury.

Thing are quieting down, but still there’s plenty to do, although things seem a little less fragmented. I basically focused on getting a new project codenamed Maguro off the ground. I signed the contract with the client and briefed the team. We’ll be making a pervasive game aimed at creating a change in the attitude of a large governmental service’s personnel. It’s ambitious and exciting. Good thing I have some very bright minds on the team: Alper, Simon, Karel and Niels. We’ll get started properly next year. Can’t wait.

Besides this I went over to Muiden to attend a demo and presentation of the game my students created for the island of Pampus. There was too much ice in the IJsselmeer so we couldn’t actually go to the island, so the demo was done on a dike with a view of the lake. I took some photos. It was great.

And in between I have been talking to the studios who created the PLAY Pilots live games. Evaluating the project, so that if we get to do it again in the new year (which I am very much hoping we can) we keep doing what we did well, and improve on the things we could have done better.

With that it’s time to sign off and dive into friday. Tonight’s Hubbub Christmas drinks at Kafe België. Very much looking forward to that.

Week 181

And then all of a sudden there’s only a few more weeks left in the year. As is usually the case at such a time I’m trying to tie up as many loose ends as I can before taking a one-week break between Christmas and the new year:

I worked with Alper, Simon and Bernard to get the last PLAY Pilots addition out the door. I did a final assessment of the work my students did for Pampus. I worked with Wieger and Sylvan to tweak the very last test they’ll be doing for the Learning Lab metagame…

And then there’s new things, such as Maguro, for which I wrote a briefing and drew up contracts. And Tweetakt 2011, for which I had another meeting to go over production details of the various works on display. I also talked with Ianus and Alexander about the next editions of This happened – Utrecht. So 2011 is a lot on my mind already.

I don’t know if I will keep on keeping these notes next year. I want to free up some time to do other writing, and I think a better place for these status updates is the Hubbub blog, since I have more or less phased out my freelance practice this year and so don’t work under the Leapfrog moniker anymore. We’ll see.

Week 180

Last week was packed again. When a few last minute meetings get squeezed in, it usually means trouble. Week number 180 was no exception, which explains the absence of a weeknote on friday. A quick rundown of stuff that went down:

  • Wieger and Sylvan worked on a prototype of the Learning Lab metagame, which we presented on friday. Got heaps of feedback, now all that’s left to do is: do a last live test, document the design, write up things we learned throughout the project.
  • Together with Irene I spent time detailing a storyboard for a video sketch for project Buta. We met up with Hein on friday, to see if he could be assist us, since he has mad video and motion graphics skills.
  • Properly kicked off Maguro on thursday. More on that one soon.
  • Did a review of the Pampus project, which is coming along nicely. This friday I’ll do the final assessment of the project, and the week after it’ll be presented to the client so the heat is on.
  • We did a “pants down” release of the Bandjesland additions to the PLAY Pilots website. Shame’s a good motivator, so now we have a real incentive to tweak it so we can announce it officially this tuesday.
  • I wrote some descriptions of the interactive work that’ll be on display at Tweetakt 2011.

Week 178

I have developed a sort of routine when it comes to writing these notes. I usually sit down on friday morning and bang them out in around half an hour. The trick to a lot of the things I do is developing habits. Others would call it OCD.

But whenever something other than the ordinary stuff happens on friday, it’s a challenge to still post weeknotes. This was the case last week. I was at Game in the City to see Keita Takahashi speak and also participate in an invitation-only workshop with him. A great experience all around, Takahashi-san turned out to be a bit of a philosopher, an interesting combination of a super-serious and very playful personality. The signed Katamari disk I took home is a perfect souvenir.

Week number 179 has taken off already, so I’ll have to keep this short now. The most important things to report are that I worked on the Bandjesland additions to the PLAY Pilots website with Alper, Simon and Bernard. The game had a test-run last friday and we’ll be doing a test of the data import this week so we can tweak and tune before the whole thing goes live coming friday.

Furthermore, I spoke at an event for middle school teachers on wednesday, where I proposed a traveling games studio that would partner with teachers and students to make games about a variety of subjects (anything really). Got some nice responses afterwards, which was heartening. Slides and notes will probably show up once things calm down a bit on the Hubbub blog.

Aside from this I worked on Maguro, the Pampus project, Tweetakt 2011 and the Learning Lab project, and took care of the last preparations for This happened – Utrecht #8. The latter took place last night and was a lot of fun once again. Bring on the rest of number 179!

Week 175

This week, a large chunk of my time was taken up by the return of project Maguro. A few weeks ago, I think it was number 171, we (a team of freelance consultants put together by Demovides) presented our concept. It turns out the client liked this concept so much, they actually want it produced, pronto. Demovides has asked Hubbub to take care of all creative work, which is great. I’ve been planning the project, together with the other folks driving it, and figuring out budgets and deadlines and deliverables and so on. We should be able to send the client a proposal before the end of next week.

Another big session was devoted to a review of the work Hubbub has been doing for the Learning Lab. We have three games under our belt so we talked about what worked and what didn’t. And we looked ahead and came up with a plan for the next phase. In general, we’ll be moving away from proper games and exploring more subtle ways of introducing rulesets into existing processes. It’s going to be more about making game-like learning tools and less about proper games that have second-order teaching effects.

On monday we announced This happened – Utrecht #8. Rainer Kohlberger, Helma van Rijn, Lotte Meijer and my friends at FourceLabs… it’s going to be awesome, I am sure. Three more weeks to go. Apart from the usual arrangements, not much needs to be done for this, luckily.

Those were the highlights of this week I guess. I did work on the Pampus project and on PLAY Pilots (have you seen the roundup in English for that one, by the way?) but that’s about it.

Week 171 & 172

I have a lot on my plate at the moment. A bit too much it seems. So it’s a good thing I got to wrap up a few things in the past two weeks…

Most notably Maguro, for which we presented our design to the client last wednesday. We gave away quite a show, including music and spoken word performances. The whole thing was well-received.

Another delivery of a kind was This happened – Utrecht #7. Never before did it take us so long to complete our speaker lineup. It’s an experience I would like to prevent in future, but we couldn’t really help it. As a result, I had very few expectations about this particular one, but it turned out great. We even managed to try out a few new things. A new clock, and a new “badge” (actually a button). Good stuff. Some nice reports have been written about it, too.

More deliveries, at the Netherlands Film Festival we had a good run with PLAY Pilots live game number two: De Stereoscoop by Zesbaans. We managed to get some nice publicity, we had it set up at the closing party and lots of people played on it. Good stuff.

Apart from this I have been busy finding projects for Tweetakt 2011’s interactive program, and managing the Pampus group project at the HKU.1 My interns at Hubbub are also plugging away at the Learning Lab games, they delivered their second one last week.

Good grief. No wonder I was a little sick and had to take a day off yesterday. I’m hoping to take a it a little bit easier the coming period. No idea how, though. Any ideas?

  1. The group is blogging, too, by the way. []

Week 169

Fiona Raby once told me that the majority of her work with students at the RCA was about psychology. After a week like this, I can see where she’s coming from. Without going into too much detail, I had my work cut out for me with a new group of students who I will be working with on a design research project at the HKU. After a first meeting with the team and a kick-off with the client the next day, it became clear I was dealing with a group with some serious motivational issues. The trick was to figure out where it all was coming from. To do this it was vital to try and see things as they really are in stead of as they were presented to me by the group. After several additional sessions (messing with my schedule but that comes with the territory) I had it figured out more or less and have formulated a plan to deal with it. Psychology.

In between all that craziness my week consisted of:

  • Working with my two new interns at Hubbub. We reflected on their experiences at the Natural Networking Festival and presented a post-mortem of the first game to Thieu after attending one of the Learning Lab meetups.
  • Sketching out additions to the PLAY Pilots website necessary to support the Zesbaans installation for the Netherlands Film Festival. These will launch next week in time for the installation’s unveiling on Thursday.
  • Presenting my preliminary list of interactive works suitable for next year’s Tweetakt festival. This is my first time curating an event other than This happened. I am keen to mash up playful interaction design with the fringes of game design and it seems Tweetakt are up for it too. Happy days.
  • Another full day of work on Maguro. Best part of which was a few quiet hours to bang out a first playable paper prototype of the game. Convergence is a bitch but always rewarding when it happens.
  • Today, I hung out at BUROPONY and took care of a few odds and ends for their website. In return work has started on a last bit of Hubbub corporate identity: a design for the box to hold our business-slash-collectible playing cards.

And with that I am signing off. A train is taking me from Rotterdam to Utrecht, perhaps I will be in time to catch the tail end of friday drinks at the Dutch Game Garden. Never a dull moment there.

Week 168

So, I got back from a one-week holiday on Terschelling last weekend (which was lovely, by the way) and immediately dove into work again. So much to do at the moment, it’s a challenge not to get swamped. Anyway. And it is one of those weeks where I need to look back on my calendar just to remember what has been going on…

Most notably, two interns have started at Hubbub. They are working on games for the second installment of the Learning Lab, an experimental educational program created by River Institute, which will be running at the University of Amsterdam the coming months. Their first assignment is to design a game that will be played by Learning Lab participants (who are called “pioneers”) today and tomorrow at the Natural Networking Festival. It is nice to have these guys on board. This week I regularly sat down with them to review their plans but aside from this they are incredibly self-steering. They’ll be blogging about their exploits on the Hubbub blog soon.

Also, I had a full day of work on Maguro yesterday. We spent the whole day at the client’s office (a large governmental organization which I can’t name at the moment). The morning was taken up by short presentations from the side of us, the design team. We also had the chance to talk to a selection of people from our target audience and get a tour of their work environment. In the afternoon we sat down to brainstorm concepts, and came up with some interesting ones. I enjoyed getting a chance to see this organization from the inside, which due to to the sensitive nature of their work is a little secretive. We decided to use part of the workshop’s program to try out some mechanics that we might be using in the game, without the audience being aware of it. That lead to some interesting results.

This week is bookended by meetings for project Ika. This project is run from the still very new Design for Playful Impact research group at the HKU. On monday I spent some time with the people leading the other projects to get a general sense of the program. Today I’ll be meeting up with the client for the first time.

And in between I’ve been doing more work on PLAY Pilots. I dropped by Zesbaans to check out an early version of their installation for the Netherlands Film Festival, which is called The Stereoscope and is this kind of toy-like VJ-ing tool loaded with fragments from Dutch films from the past 30 years. Awesome, awesome, stuff. It’s already fun to play with, even though the custom-built console is yet to be finished and the game mechanics haven’t been implemented yet.

And finally, in other news: we announced the next This happened – Utrecht, and I uploaded a selection of photos from the Bocce Drift game Hubbub ran a few weeks ago.

Week 166

This week was all about frantically getting things sorted so that I can completely disconnect for a week on starting friday (tomorrow).

  • Putting up the scaffolding for project Fugu; a collaboration with River Institute on an experiment in higher education at the UvA. Hubbub will be designing some ARG-ish additions to its program. I am bringing on board two interns to work with me on this. I’ll have them introduce themselves at the Hubbub blog soon.
  • Final exams at the HKU which is best described as a roller-coaster ride of draining and exhilarating moments. I judged the work of 10 interaction design and game design students, including those I coached myself. Some were very good. There is a show at the faculty on september 10 & 11 called EJECT.
  • Had some meetings about yet another project which I have decided to codename Ika. This is a mix of me coaching a group of HKU students and doing design research in the cultural heritage domain. A hybrid educational model.
  • Various management-type activities for PLAY Pilots. Mostly aimed at helping the Zesbaans / NFF pilot make it into the world and getting the Wip ‘n’ Kip additions for the site up.
  • This afternoon we’ll kick off project Maguro which is about using pervasive games for internal training purposes at a government agency.
  • Tomorrow at 12:15 I will get on this boat to this island and will be very hard to reach for a week. I plan to do a lot of reading, cycling and walking and not much else. Well, sleeping probably. Lots of that too.

So, don’t expect any notes for week 167. I’ll be back to report on #168.