Week 169

Fiona Raby once told me that the majority of her work with students at the RCA was about psychology. After a week like this, I can see where she’s coming from. Without going into too much detail, I had my work cut out for me with a new group of students who I will be working with on a design research project at the HKU. After a first meeting with the team and a kick-off with the client the next day, it became clear I was dealing with a group with some serious motivational issues. The trick was to figure out where it all was coming from. To do this it was vital to try and see things as they really are in stead of as they were presented to me by the group. After several additional sessions (messing with my schedule but that comes with the territory) I had it figured out more or less and have formulated a plan to deal with it. Psychology.

In between all that craziness my week consisted of:

  • Working with my two new interns at Hubbub. We reflected on their experiences at the Natural Networking Festival and presented a post-mortem of the first game to Thieu after attending one of the Learning Lab meetups.
  • Sketching out additions to the PLAY Pilots website necessary to support the Zesbaans installation for the Netherlands Film Festival. These will launch next week in time for the installation’s unveiling on Thursday.
  • Presenting my preliminary list of interactive works suitable for next year’s Tweetakt festival. This is my first time curating an event other than This happened. I am keen to mash up playful interaction design with the fringes of game design and it seems Tweetakt are up for it too. Happy days.
  • Another full day of work on Maguro. Best part of which was a few quiet hours to bang out a first playable paper prototype of the game. Convergence is a bitch but always rewarding when it happens.
  • Today, I hung out at BUROPONY and took care of a few odds and ends for their website. In return work has started on a last bit of Hubbub corporate identity: a design for the box to hold our business-slash-collectible playing cards.

And with that I am signing off. A train is taking me from Rotterdam to Utrecht, perhaps I will be in time to catch the tail end of friday drinks at the Dutch Game Garden. Never a dull moment there.

“Stay hungry, stay foolish”

I graduated from the Utrecht School of the Arts in 2002. Now, less than seven years later, I am mentoring a group of five students who will be doing the same come September this year. I took a photo of them today, here it is:

Bright young bunch

From left to right, here’s who they are and what they’re up to:

  • Christiaan is tech lead on Hollandia, an action adventure game inspired by Dutch folklore. His research looks at ways to close the gap between creatives and technologists in small teams, using agile techniques.
  • Kjell is designing a series of experimental games using voice as their only input. He’s researching what game mechanics work best with voice control.
  • Maxine is game designer on the aforementioned Hollandia game. Her research looks at the translation of the play experience of physical toys to digital games. (In of Hollandia, you’ll be using a Wiimote to control the spinning top used by the heroine.)
  • Paul is building a physics-based platform puzzle game for two players. His research looks at the design of meaningful collaborative play.
  • Eva is making a space simulation game with realistic physics and complex controls. She’s researching what kinds of fun are elicited by such games.

Practically speaking, mentoring these guys means that I see them once a week for a 15-minute session. In this we discuss the past week’s progress and their plans for the next. They’ve set their own briefs, and are expected to be highly self-reliant. My task consists of making sure they stay on track and their work is relevant, both from an educational and a professional perspective. It’s challenging work, but a lot of fun. It forces me to make explicit the stuff I’ve picked up professionally. It’s also a lot about developing a sense for where each student individually can improve and encouraging them to challenge themselves in those areas.

I’m looking forward to seeing what they’ll deliver come September, when it’s their turn to graduate, and go out to conquer the world.