Another quick weeknote, things are simply too busy. I was going to attend the STRP conference today, for example (which looks great) but have had to cancel. Too much to attend to.
So what’s up?
- We ran This happened – Utrecht #8 last Monday. For a great impression of the evening read this report by Iskander. Video’s will be up soon at the event’s page.
- Work with Alper, Simon and Bernard on the last of the additions to the PLAY Pilots website. The project is nearing its end as the last live game will launch tonight at Le Guess Who?
- A full day of meetings and a session with the Pampus student team at the HKU. I also had the chance to discuss the next steps for project Buta (you know, the thing involving pigs).
- A trip to the Graphic Design Museum to discuss the challenges of exhibiting games.
- Some work with my interns at Hubbub on the Learning Lab metagame. They’ve built a great paper prototype; we’re going to play it today.
- And some talk in between about what happens after PLAY Pilots, as well as about the interactive program for Tweetakt 2011…
I was just checking out a secret development version of the Bandjesland page on PLAY Pilots. It is shaping up nicely, all the basic tech is in place, now it’s just a matter of kneading it to look nice and connecting it to the installation Monobanda are building for Le Guess Who? When all goes according to plan we’ll have a lovely online record of what went down in that very special place in Tivoli Oudegracht. Getting the scaffolding up for this took up a large chunk of the week, with Alper and Simon back in the studio for engineering and design.
Next wednesday I’ll be speaking at an event for teachers in middle education at Pakhuis de Zwijger organized by Noordhoff Publishers. I’ve been asked to share my most remarkable idea for engaging students in a novel way. I have a rough outline of the thing on paper (it popped up almost fully formed when I woke up this morning, love it when that happens). Now it’s just a matter of building the slides. Shouldn’t take too long.
Another major thing this week was coaching the development of a paper prototype of the game we’re designing for the Learning Lab. Wieger and Sylvan, my two awesome interns at Hubbub, have come up with a lovely concept for something that runs on top of the course’s internal blog system and supports students with reflecting on their self-development. We played through it this morning with the client, filled a big whiteboard with comments and are now in good shape to work towards a version that we can playtest with students. Lovely.
This week on Wednesday I found myself in the lovely KNAW building to talk about the far future of applied game design. I was invited to do so by STT, together with David Shaffer, Jeroen van Mastrigt and Jeroen Elfferich. I talked about the incapacity of design as well as science fiction to effectively imagine a future, how to deal with that as a designer, and two areas that I see as truly virgin territory for applied game design: the new type of city we’ve seen emerge in the East, and synthetic biology. I got some nice responses and some challenging questions from the crowd, so I guess things went OK. The annotated slides will find their way to the Hubbub blog soon.
Aside from this, I spent the week working on PLAY Pilots — continuing work on the next pilot for Le Guess Who? together with Monobanda. And at the HKU, working with my students on the Pampus project. Finally, my interns have kicked off their third game at the Learning Lab, this one running on their internal blog platform. It involves monkeys and a blind dragon. Looking forward to the writeup for that one.
Quite a few bits of content found their way online too, by the way. In case you missed them the first time around, here they are:
Plus a video of the Bocce Drift session Hubbub ran a while back:
Time is short (as seems mostly the case these days) so a quick rundown of what happened this week:
A promise a bit more reflection on next week’s events.