This happened – Utrecht #8, coming up

I have to say, number seven is still fresh in my mind. Even so, we’ve announced number eight. You’ll find the lineup below. I hope to see you in four weeks, on November 22 at the HKU Akademietheater.

Theseus

Rainer Kohlberger is an independent visual artist based in Berlin. The concept and installation design for the THESEUS Innovation Center Internet of Things was done in collaboration with Thomas Schrott and is the basis for the visual identity of the technology platform. The installation connects and visually creates hierarchy between knowledge, products and services with a combination of physical polygon objects and virtually projected information layers. This atmospheric piece transfer knowledge and guidance to the visitor but also leaves room for interpretation.

De Klessebessers

Helma van Rijn is an Industrial Design Engineering PhD candidate at the TU Delft ID-StudioLab, specialized in 'difficult to reach' user groups. De Klessebessers is an activity for people with dementia to actively recall memories together. The design won the first prize in design competition Vergeethenniet and was on show during the Dutch Design Week 2007. De Klessebessers is currently in use at De Landrijt in Eindhoven.

Wip 'n' Kip

FourceLabs talk about Wip 'n' Kip, a playful installation for Stekker Fest, an annual electronic music festival based in Utrecht. Players of Wip 'n' Kip use adult-sized spring riders to control a chicken on a large screen. They race each other to the finish while at the same time trying to stay ahead of a horde of pursuing monsters. Wip 'n' Kip is a strange but effective mashup of video game, carnival ride and performance. It is part of the PLAY Pilots project, commissioned by the city and province of Utrecht, which explore the applications of play in the cultural industry.

Smarthistory

Lotte Meijer talks about Smarthistory, an online art history resource. It aims to be an addition to, or even replacement of, traditional text books through the use of different media to discuss hundreds of Western art pieces from antiquity to the current day. Different browsing styles are supported by a number of navigation systems. Art works are contextualized using maps and timelines. The site's community is engaged using a number of social media. Smarthistory won a Webby Award in 2009 in the education category. Lotte has gone on to work as an independent designer on many interesting and innovative projects in the art world.

Week 165

So week 165. One of those old-fashioned fragmented weeks that reminds me of why I decided a while ago that I should stop having more than two meetings on one day. Anyway.

Following the weekend of Stekker Fest craziness I had a bit of an off day on Monday. Tuesday I sat down with Ianus and Alexander to make plans for the next This happened – Utrecht. We’ve had a bit of trouble finding a venue, getting financing and everything but it looks like we’re all set. Monday 4 October at Theater Kikker in Utrecht, NL. Save the date.

From Amsterdam I traveled on to Rotterdam and spent some time at Simon’s sketching out the additions to PLAY Pilots for the Wip ‘n’ Kip game data. I also dropped by BUROPONY. They might make something cool for This happened attendees…

Wednesday I had coffee with Thieu and Godelieve at the Westergasfabriek in Amsterdam to talk about a new project which I’ve dubbed Fugu. It deals with experimental (game-like) new forms of higher education. I am taking on board two interns to help me out with that. That’ll be an interesting new experience. I also hooked up with Peter, who is now at Adaptive Path Amsterdam. Cool building, they seem to be doing well. Nice.

In the afternoon on Wednesday I was back in Utrecht to talk to Ezra, who is involved with some interesting research into cycling. He’s based in Copenhagen. We discussed ways in which we might use low-tech pervasive urban games to shape cycle use. Who knows, Hubbub might venture there to do some experiments in future.

I finished that day off with a review of a student presentation. Final exams is next week; that’ll eat up a lot of my time.

Ah what’s more? Thursday, more educational work, I attended a kick-off of the new academic year at the HKU‘s school of art and technology. I liked the fact that all teachers were there and sat down to sync their classes and assignments in such a way that they all connected to projects students would be doing. Proper project-based art education. Good to see that happen.

And today I am reviewing one more student presentation and am spending some time with Alper on PLAY Pilots and related bits.

Looking ahead, next week will be about the aforementioned final exams and also the kick-off of project Maguro. I have to say I am running on fumes a bit and can’t wait for next week because on friday I will head to Terschelling for a week and unplug completely.

Almost forgot about Bocce Drift this Sunday. Come along and play.

Week 164

I am sat at the studio while around me FourceLabs are putting the final touches to their installation for Stekker Fest. I’ll be there tomorrow to hand out buttons to players. It’s the first in a series of three playful additions to three festivals that I am overseeing – first called project Ebi and now commonly known as PLAY Pilots. As such I can’t wait to see the response of players. On the other hand, I am sure it’ll be great.

The next project in the PLAY Pilots series is by Zesbaans for the Netherlands Film Festival. I had a few more meetings about that one as well, mostly about getting some productional stuff sorted. It turns out getting big screens for a long period of time is kind of expensive. Your learn something everyday.

Last week we launched a first version of the PLAY Pilots website, which includes an online game. This week we’ve started rolling out the first improvements. I have been planning some changes and additions to the ruleset. We’ve also started work on pulling in the Wip ‘n’ Kip game data.

Apart from this, I have been doing some preparation for new projects; codenamed Uni, Maguro and Fugu. More on those as things develop.

Week 161

This past week, again, was mostly about project Ebi. We kicked off the third iteration on monday with a review of the version we delivered the friday before. What followed was a heated discussion about the ruleset. I felt it needed a bit more depth so players would have more interesting choices. The trick is to not go overboard with the complexity, because we want the game to still have immediate appeal.

By the way, project Ebi has a name now and it is PLAY Pilots. The site is still cloaked but the process blog – where you can find many wonderful weeknotes by FourceLabs and Zesbaans as well as ourselves – is public. We’re also on Twitter and Facebook. Keep tabs on those channels to get early access to the BETA…

On tuesday I headed to Amsterdam for a taste of Stumptown‘s coffee – something Alper had been bugging me about for ages – and a trip to Pristine for some accessories for my new bike. I spent the rest of the day at Alper’s studio reviewing one of my students graduation thesis. She’s designed a point-and-click adventure game with an intersex protagonist, an attempt to critique gender conventions through gameplay. Interesting stuff.

On wednesday I continued work on Ebi with the team. It was Bernard‘s last day before his vacation so we wrapped up an important part of the copy. In the afternoon I headed to the Nederlands Film Festival‘s office to kick off the second pilot that is part of Ebi, which will be created by the awesome crew at Zesbaans. They have posted their first weeknote over at the project blog.

Thursday, I met up with a few of my students. Some still require help, but a few others are at the point that they looked apologetic when I asked when they would like to meet again. They’re in the final phase of their work, and I’ve done what I can. We’ll see each other at the finals, which will be in august.

A first for Hubbub, I had a chat with an possible intern on thursday too. I’m still not sure if we’ve reached the point where we can offer a good environment for interns (I take the educational responsibility we would have quite serious) so we’ll have to see if we take one on board.

On friday, I was back at the soon-to-be new Dutch Game Garden on the Neude square – we’re moving next week – to work with the Ebi team. Alper was mostly hacking away at sign-in stuff for Twitter and also the new version of the game engine. Simon made good progress with the designs for the game interface and I was surfing for fun customizable gadget to hand out to our players during the first festival we’ll appear at; Stekker Fest 2010. Would you fancy an eighties style suncap?

Also, a few of our FourceLabs friends dropped by to discuss technical matters dealing with how we’d integrate the web game we’re building with the physical one they’re doing for Stekker Fest. They also showed some awesome mockups of the whole setup made with LEGO. They’ve also been playing around with high speed cameras, yielding awesome footage. I’m sure they’ll share more details in their next post.

Week 158

It’s the end of week 158 and I am sat at a table in what will soon be the new Dutch Game Garden. On the fourth floor builders are putting final touches to the studio FourceLabs and Hubbub will be sharing. I am on the first floor, with a gorgeous view of the Neude square which is the scene of much summery activity. The city as theatre.

This week has been mainly about project Ebi. We kicked off a second iteration, after wrapping up basic functionality in iteration 0, this one is about adding the game specific stuff. Most of our energies so far have gone into designing a good ruleset. We had a breakthrough on wednesday and reconvened today to formalize those ideas, and fill in the blanks. We now have enough material to push forward on design, copy and engineering. It’s that stage of that project where the shape of things starts to become clear and you can’t wait for it to materialize so that you can touch it, use it, play with it.

In a short while I’ll be strolling through the centre of Utrecht to the current and soon to be old Dutch Game Garden, for a farewell party. We’ve had plenty of good times in Drieharingstraat 6, let’s give the old building one more bash.

Week 155 & 156

I have some catching up to do with these. What can I say, things got in the way of writing last week’s notes.

These past two weeks I have been pushing to get a new project, codenamed Ebi, off the ground. It is the next step in my involvement with the PLAY project in Utrecht. I’ve put together a team consisting of Alper, Bernard and Simon to build a game that will tie together several other playful things that will take place over the coming months at several Utrecht events. We’ve had our kick-off and are now in the midst of the first sprint, with delivery of a first rough system by the end of next week. Copy is being written, software is being developed and designs are being made. It’s a pleasure to see this ad-hoc team coming together so fast and getting down to business. That takes real skill, in addition to the craftsmanship each brings to the table.

Other than that, project Buta (another codename) started this week, which is a research thing at the new Design for Playful Impact group at the HKU. We’ve been doing field research and have been sketching and prototyping initial ideas. The subject matter is kind of controversial, so I can’t share too much about it, other than that it involves pigs. Yes, pigs.

In between, I dropped by the presentation of the U-turm project, a student project where I acted as advisor on. The demo worked nicely. With some additional work on the game design I am sure it will be a hit in Dortmund. I also attended Layar‘s one-year anniversary event, where several things were unveiled that I had some part in, such as the all-new floaticons.

Looking ahead, I’ll be busy with Ebi for the next month or two and will also have to take some time to move into a new studio, that I will be sharing with FourceLabs in the new Dutch Game Garden on the Neude. Ace location, nice space, can’t wait for that to happen.

Week 146

Crazy, crazy week I am glad to have survived. But wait, it’s not done yet. Tomorrow (saturday) I’ll be running a workshop in Leidsche Rijn with local young folk, for Cultuur19. The aim is to design a little social game that’ll function as a viral marketing tactic for our upcoming urban games design workshop in the same district. This is a Hubbub mission, and I am glad to have the support of Karel who – besides cooking up crazy plans at FourceLabs – is an occasional agent of Hubbub.

This was my last week working on site with Layar because I’m heading to Copenhagen on sunday. I’ll be staying there for a few weeks, working there – for Layar still, possibly for Social Square – lecturing at CIID and apart from that just taking it a little slower. My apartment is around the corner from the Laundromat Café in Nørrebro so that should be no problem.

I was at Waag Society‘s beautiful Theatrum Anatomicum last wednesday to cohost a workshop on games and architecture as part of the Best Scene in Town project initiated by 7scenes. I presented three bold predictions for the future of games in the city. Look for a write-up of that one at the Hubbub blog soon. The teams came up with interesting concepts for games in Amsterdam and I enjoyed working with all of them.

Going back to the start of this week, I turned 30 on monday. A watershed moment of some sort I guess. Somewhat appropriately, we announced This happened – Utrecht #6 that day too. Check out the program, I am real pleased with our speakers.

Now let’s just hope that volcano doesn’t mess with my flight in sunday and the next note will be coming to you from lovely CPH.

A quick look at Tweetakt’s playful installations

Tweetakt is happening in Utrecht at the moment. It’s a youth theatre festival, really pushing the limits of what we think that means. As an example, they’ve provided space for several installations at the festival centre on the Neude. I went over for a quick look today – even though I know most of the creators personally and am familiar with several of the pieces. They’re all free and open to the public, so if you’re in the area, you should go too.

Knikkerbaan

Medialab Utrecht's Knikkerbaan at Tweetakt

Made by a few principals at the Medialab Utrecht. Push a button and a marble starts rolling down a futuristic looking track. Halfway through it enters a scanner of sorts, and is converted into a virtual counterpart visible on a screen, only to emerge physically after some time again. At the end of the track, you get to keep the marble.

It’s hardly interactive, but does look kind of impressive and of course, marbles are always fun.

Kleurkamer

Monobanda's Kleurkamer at Tweetakt

A new version what is becoming a classic by the troublemakers at Monobanda. A beamer, a white decor and wiimotes enable you to paint with light. It’s a simple premise, the execution is serviceable but the result is quite magical. The addition of white jackets for people that want to become part of the canvas is a real nice touch.

Blockblazers

Fourcelabs's Blockblazers at Tweetakt

Made by my friends at Fourcelabs, this is the one that hasn’t the benefit of a spectacular physical shape but is the most fun to play. It’s a competitive platform game playable with eight people at the same time with some clever social and physical touches. Scoring points is rewarded with a big photo of yourself that is shown for a few seconds, and the game wraps around two big screens that are back to back, forcing you to move around and compete with the other players for physical floor space.

It’s nice to see this kind of stuff at a theatre festival. I hope the pieces will do well – despite the fact that not all of them have been placed and presented to the public in the best way – so that we’ll get more of this stuff in the years to come.