This past week, again, was mostly about project Ebi. We kicked off the third iteration on monday with a review of the version we delivered the friday before. What followed was a heated discussion about the ruleset. I felt it needed a bit more depth so players would have more interesting choices. The trick is to not go overboard with the complexity, because we want the game to still have immediate appeal.
By the way, project Ebi has a name now and it is PLAY Pilots. The site is still cloaked but the process blog — where you can find many wonderful weeknotes by FourceLabs and Zesbaans as well as ourselves — is public. We’re also on Twitter and Facebook. Keep tabs on those channels to get early access to the BETA…
On tuesday I headed to Amsterdam for a taste of Stumptown’s coffee — something Alper had been bugging me about for ages — and a trip to Pristine for some accessories for my new bike. I spent the rest of the day at Alper’s studio reviewing one of my students graduation thesis. She’s designed a point-and-click adventure game with an intersex protagonist, an attempt to critique gender conventions through gameplay. Interesting stuff.
On wednesday I continued work on Ebi with the team. It was Bernard’s last day before his vacation so we wrapped up an important part of the copy. In the afternoon I headed to the Nederlands Film Festival’s office to kick off the second pilot that is part of Ebi, which will be created by the awesome crew at Zesbaans. They have posted their first weeknote over at the project blog.
Thursday, I met up with a few of my students. Some still require help, but a few others are at the point that they looked apologetic when I asked when they would like to meet again. They’re in the final phase of their work, and I’ve done what I can. We’ll see each other at the finals, which will be in august.
A first for Hubbub, I had a chat with an possible intern on thursday too. I’m still not sure if we’ve reached the point where we can offer a good environment for interns (I take the educational responsibility we would have quite serious) so we’ll have to see if we take one on board.
On friday, I was back at the soon-to-be new Dutch Game Garden on the Neude square — we’re moving next week — to work with the Ebi team. Alper was mostly hacking away at sign-in stuff for Twitter and also the new version of the game engine. Simon made good progress with the designs for the game interface and I was surfing for fun customizable gadget to hand out to our players during the first festival we’ll appear at; Stekker Fest 2010. Would you fancy an eighties style suncap?
Also, a few of our FourceLabs friends dropped by to discuss technical matters dealing with how we’d integrate the web game we’re building with the physical one they’re doing for Stekker Fest. They also showed some awesome mockups of the whole setup made with LEGO. They’ve also been playing around with high speed cameras, yielding awesome footage. I’m sure they’ll share more details in their next post.