design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘PLAY Pilots’

Week 183

And so the last workweek of the year has come to an end. I’ve just wrapped some going-away gifts for Wieger and Sylvan, who have been interns at Hubbub for the past four months. I’ve put together a little survival kit containing everything a junior agent of Hubbub needs to make it out in the [...]

Week 182

First at the studio, coffee brewing, Tron Legacy soundtrack playing making this feel like an epic morning. It’s week 182 which means the penultimate workweek of this year. I’m looking forward to a much needed holiday between Christmas and the new year during which I will be completely off the grid. Being disconnected has become [...]

Week 181

And then all of a sudden there’s only a few more weeks left in the year. As is usually the case at such a time I’m trying to tie up as many loose ends as I can before taking a one-week break between Christmas and the new year: I worked with Alper, Simon and Bernard [...]

Week 180

Last week was packed again. When a few last minute meetings get squeezed in, it usually means trouble. Week number 180 was no exception, which explains the absence of a weeknote on friday. A quick rundown of stuff that went down: Wieger and Sylvan worked on a prototype of the Learning Lab metagame, which we [...]

Week 179

Another quick weeknote, things are simply too busy. I was going to attend the STRP conference today, for example (which looks great) but have had to cancel. Too much to attend to. So what’s up? We ran This happened – Utrecht #8 last Monday. For a great impression of the evening read this report by [...]

Week 178

I have developed a sort of routine when it comes to writing these notes. I usually sit down on friday morning and bang them out in around half an hour. The trick to a lot of the things I do is developing habits. Others would call it OCD. But whenever something other than the ordinary [...]

Week 177

I was just checking out a secret development version of the Bandjesland page on PLAY Pilots. It is shaping up nicely, all the basic tech is in place, now it’s just a matter of kneading it to look nice and connecting it to the installation Monobanda are building for Le Guess Who? When all goes [...]

Week 176

As I was starting to write this a discussion broke out on dramaturgy and game design. So I got sidetracked debating similarities and differences between disciplines and most importantly what they have to offer to each other. The room was filled with interaction designers, game designers and folk with a theatre background.1 So that was [...]

Week 175

This week, a large chunk of my time was taken up by the return of project Maguro. A few weeks ago, I think it was number 171, we (a team of freelance consultants put together by Demovides) presented our concept. It turns out the client liked this concept so much, they actually want it produced, [...]

Week 174

This week on Wednesday I found myself in the lovely KNAW building to talk about the far future of applied game design. I was invited to do so by STT, together with David Shaffer, Jeroen van Mastrigt and Jeroen Elfferich. I talked about the incapacity of design as well as science fiction to effectively imagine [...]

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