Week 175

This week, a large chunk of my time was tak­en up by the return of project Maguro. A few weeks ago, I think it was num­ber 171, we (a team of free­lance con­sul­tants put togeth­er by Demo­vides) pre­sent­ed our con­cept. It turns out the client liked this con­cept so much, they actu­al­ly want it pro­duced, pron­to. Demo­vides has asked Hub­bub to take care of all cre­ative work, which is great. I’ve been plan­ning the project, togeth­er with the oth­er folks dri­ving it, and fig­ur­ing out bud­gets and dead­lines and deliv­er­ables and so on. We should be able to send the client a pro­pos­al before the end of next week.

Anoth­er big ses­sion was devot­ed to a review of the work Hub­bub has been doing for the Learn­ing Lab. We have three games under our belt so we talked about what worked and what didn’t. And we looked ahead and came up with a plan for the next phase. In gen­er­al, we’ll be mov­ing away from prop­er games and explor­ing more sub­tle ways of intro­duc­ing rule­sets into exist­ing process­es. It’s going to be more about mak­ing game-like learn­ing tools and less about prop­er games that have sec­ond-order teach­ing effects.

On mon­day we announced This hap­pened – Utrecht #8. Rain­er Kohlberg­er, Hel­ma van Rijn, Lotte Mei­jer and my friends at Fource­Labs… it’s going to be awe­some, I am sure. Three more weeks to go. Apart from the usu­al arrange­ments, not much needs to be done for this, luck­i­ly.

Those were the high­lights of this week I guess. I did work on the Pam­pus project and on PLAY Pilots (have you seen the roundup in Eng­lish for that one, by the way?) but that’s about it.