Week 174

STT again

This week on Wednes­day I found myself in the love­ly KNAW build­ing to talk about the far future of applied game design. I was invit­ed to do so by STT, togeth­er with David Shaf­fer, Jeroen van Mas­trigt and Jeroen Elf­ferich. I talked about the inca­pac­i­ty of design as well as sci­ence fic­tion to effec­tive­ly imag­ine a future, how to deal with that as a design­er, and two areas that I see as tru­ly vir­gin ter­ri­to­ry for applied game design: the new type of city we’ve seen emerge in the East, and syn­thet­ic biol­o­gy. I got some nice respons­es and some chal­leng­ing ques­tions from the crowd, so I guess things went OK. The anno­tat­ed slides will find their way to the Hub­bub blog soon. 

Aside from this, I spent the week work­ing on PLAY Pilots — con­tin­u­ing work on the next pilot for Le Guess Who? togeth­er with Monoban­da. And at the HKU, work­ing with my stu­dents on the Pam­pus project. Final­ly, my interns have kicked off their third game at the Learn­ing Lab, this one run­ning on their inter­nal blog plat­form. It involves mon­keys and a blind drag­on. Look­ing for­ward to the write­up for that one.

Quite a few bits of con­tent found their way online too, by the way. In case you missed them the first time around, here they are:

Plus a video of the Boc­ce Drift ses­sion Hub­bub ran a while back: