Another quick weeknote, things are simply too busy. I was going to attend the STRP conference today, for example (which looks great) but have had to cancel. Too much to attend to. So what’s up? We ran This happened – Utrecht #8 last Monday. For a great impression of the evening read this report by [...]
NIDHOGG An awesome two-player indie dueling game with some wonderful performative qualities. (tags: games indie play duels fighting fencing social multiplayer) The Jejune Institute I'm told that if you look these guys up in SF you're treated to a bizarre ARG-like experience. (tags: args alternaterealitygames games play sanfrancisco SF jejuneinstitute) Embedding passion as product attribute [...]
I have developed a sort of routine when it comes to writing these notes. I usually sit down on friday morning and bang them out in around half an hour. The trick to a lot of the things I do is developing habits. Others would call it OCD. But whenever something other than the ordinary [...]
russell davies: post digital – an apology "The only way to be a Post Digital business is to be a thoroughly, deeply, massively digital one. To be digital in culture not just in capabilities. To know how to iterate in public, to do experiments not research, to recognise that it's quicker and better to code [...]
Urban Omnibus » Work and the Open Source City "Rather than merely a place to do work, the choice of a like-minded coworking community with the right amount of diversity and exposure to new skills and ideas could be as important as choosing a neighborhood to live in." A solid overview of the cowering phenomenon. [...]
Learning to Play to Learn Solid advice from Eric Zimmerman on common pitfalls of educational game design. I can certainly relate to many of these. (tags: games play gamedesign education seriousgames appliedgames teaching learning) Chris Heathcote: anti-mega: an evening with Kinect "I suspect the lag also contributes to the extreme unease the system sometimes creates [...]
I was just checking out a secret development version of the Bandjesland page on PLAY Pilots. It is shaping up nicely, all the basic tech is in place, now it’s just a matter of kneading it to look nice and connecting it to the installation Monobanda are building for Le Guess Who? When all goes [...]
Cognitive Load | Quiet Babylon "The purpose of the Cyborg, as well as his own homeostatic systems, is to provide an organizational system in which such robot-like problems are taken care of automatically and unconsciously, leaving man free to explore, to create, to think, and to feel." A good design guideline, if you ask me. [...]
Process? Method? Theory? "…the most fundamental acts of design are essentially a combination of talent and practice. Like a sport or a musical instrument – performance, not process…" Of interest mainly because I am looking for new ways to frame design for students and trainees. Methods in stead of processes might be a helpful approach. [...]
Taxonomy of the invisible – Bobulate "If it’s true that more than half the world’s people organize themselves in cities, then it’s our responsibility to understand and pay attention to the wild and unmanaged plants that grow up all around us." Curious discussion of the need to reconsider the way we perceive weeds or invasive [...]
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