-
Solid advice from Eric Zimmerman on common pitfalls of educational game design. I can certainly relate to many of these.
-
“I suspect the lag also contributes to the extreme unease the system sometimes creates – we’re deep in the uncanny valley of interaction.” Chris finds Kinect slightly scary, and requiring an American size living room.
-
“How to Live Safely is actually a novel, about a man named Charles Yu searching for his father in quantum space-time. He lives in Minor Universe 31, with science fiction wrapped around an inner core of approximately 17 percent reality (by volume). He’s a time-machine repairman, armed with his TM-31 Recreational Time Travel Device, TAMMY the slightly neurotic user interface, and Ed, his nonexistent but ontologically valid dog.” On the to-read list.