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The author argues that to cling to Jacob’s romantic ideal of the vibrant urban neighbourhood is futile in the face of long term economic development.
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I keep digging up fascinating factoids about this strange Chinese city. Here’s another one, about village-like nodes within the city limits.
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“I do hope that we always have people around us reminding us to never take the internets too seriously.” Danah Boyd makes a convincing argument that the folks at 4chan are hacking the attention economy, similar to how old school hackers were challenging security systems.
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[Award] Ranj wint Duitse innovatieprijs met advocatenspel | Control | Vakblad voor de gamesindustriePretty proud of the fact that Dutch games studio Ranj have won yet another award. They keep bringing it, and don’t shy away from novel formats.
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Not a bad list of things to live up to as a business. I think Hubbub is in pretty good shape when it comes to these.
Author: Kars Alfrink
Week 174
This week on Wednesday I found myself in the lovely KNAW building to talk about the far future of applied game design. I was invited to do so by STT, together with David Shaffer, Jeroen van Mastrigt and Jeroen Elfferich. I talked about the incapacity of design as well as science fiction to effectively imagine a future, how to deal with that as a designer, and two areas that I see as truly virgin territory for applied game design: the new type of city we’ve seen emerge in the East, and synthetic biology. I got some nice responses and some challenging questions from the crowd, so I guess things went OK. The annotated slides will find their way to the Hubbub blog soon.
Aside from this, I spent the week working on PLAY Pilots – continuing work on the next pilot for Le Guess Who? together with Monobanda. And at the HKU, working with my students on the Pampus project. Finally, my interns have kicked off their third game at the Learning Lab, this one running on their internal blog platform. It involves monkeys and a blind dragon. Looking forward to the writeup for that one.
Quite a few bits of content found their way online too, by the way. In case you missed them the first time around, here they are:
- Cheating by the rules in Pirateball and Illuminati
- Assumption is the mother of all…
- Dwalen door de stad met een paar Jeu de Boules-ballen
Plus a video of the Bocce Drift session Hubbub ran a while back:
links for 2010-10-15
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“the most creative environments allow for repeated failure”. Fail early, fail often. Idea scaffolding. We know these things and by the looks of things after these two books the whole world will, too.
Week 173
At the studio, coffee brewing in the french press, El Guincho on the stereo. Last week I felt overwhelmed, this week I just feel allergic. Literally. I have a head full of antihistamines, hope they kick in soon.
One thing I decided to do about the overwhelming bit is block out more time in my calendar for work. Not saying how much, but I already had some time blocked for a while now, and I have doubled that. It just won’t do to have hardly any time to do actual design. I guess I’ll just need to to talk to fewer people. If you do not push back, it is easy to lose all your time to meet-ups. People are reckless in the ease with which they impose on other’s time. Myself included.1
We played a card game last night at the studio. An insight I’ve had after reviewing the past period with my interns. To become better designers, we need to make a lot of games, this is true.2 But it also helps to play games, many games, of any kind. So we’ll set apart an hour or so each week and we’ll play a game that someone brings in. I kicked it off with Dominion, which is interesting for the way it has built upon trading-card-game deck-building mechanics, like Magic the Gathering. In stead of it being something that happens before a game it takes place in parallel to the game.
What else is of note? Ah yes. I attended Design by Fire 2010 on Wednesday. It is still the best conference on interaction design in the Netherlands. And I really appreciate the fact that the organizers continue to take risks with who they put on stage. Too often do I feel like being part or at least spectator of some clique at events, with all speakers knowing each other and coming from more or less the same “school of thought”. Not so with Design by Fire. Highlights included David McCandless, Andrei Herasimchuk, m’colleague Ianus and of course Bill Buxton.
The latter also reminded me of some useful frames of thought for next Tuesday, when I will need to spend around half an hour talking about the future of games, from a design perspective, at an invitation-only think-tank like session organized by STT.3 The organizers asked me to set an ambition time frame, but as you may know I have a very hard time imagining any future beyond say, the next year or two. (And sometimes I also have trouble being hopeful about it.) But as Mr. Buxton points out, ideas need a gestation period of around 20 years before they are ready for primetime, so I am planning to look back some ten years, see what occupied the games world back then, and use that as a jumping off point for whatever I’ll be talking about. Let’s get started on that now.
- Mule Design had an interesting post on this. Part of the problem is people, but part also software, according to them. Imagine a calendar you subtract time from in stead of add to. [↩]
- Tom wrote a wonderful post on games literacy. [↩]
- The Netherlands Study Centre for Technology Trends. [↩]
links for 2010-10-14
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A pretty impressive tour of the mechanisms behind multiplayer games. The point about almost any game being multiplayer in some sense is a welcome one, too.
links for 2010-10-13
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“several factors suggest that the impulse to make life as exciting as a game is not without a certain naivety” A discussion of a curious pervasive game with some good insight into the issues surrounding everyday reality with games.
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“subtracting an hour from the life of another human being isn’t to be taken lightly. It’s almost violent. It’s certainly invasive. Shared calendars are vessels you fill by taking things away from other people” Having to combine being an entrepeneur with being a designer, making sure enough time is available for creative cycles is a real challenge.
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‘De mondiale crisis dicteert ons onze levenswandel. We moeten ons leven daadwerkelijk veranderen, nieuwe levensvormen ontwikkelen, deelnemen aan ecologische en economische zelfhulpprogramma’s. We kunnen niet anders dan “doen”. Of het ons nu bevalt of niet, dat speelt geen rol meer.’ An interesting interview with philosopher Peter Sloterdijk on the social effects of the global crisis. I certainly identify with the feeling of impending doom urging one to pragmatic action, or practice as Sloterdijk calls it.
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“The Evaporative Cooling Effect … occurs when the most high value contributors to a community realize that the community is no longer serving their needs any more and so therefore, leave.” Interesting observation. I recognise the behaviour from my own experiences. It is something I think we have instinctively managed to avert for This happened – Utrecht using several mechanisms. But in other cases I might need to pay special attention not to fall in its trap.
links for 2010-10-11
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“if we can understand these game layers as a place where we’re convening rather than the place where we’re all departing from, I think there’s a lot of beautiful things still left to do” Good stuff as always from Mr. Slavin.
Week 171 & 172
I have a lot on my plate at the moment. A bit too much it seems. So it’s a good thing I got to wrap up a few things in the past two weeks…
Most notably Maguro, for which we presented our design to the client last wednesday. We gave away quite a show, including music and spoken word performances. The whole thing was well-received.
Another delivery of a kind was This happened – Utrecht #7. Never before did it take us so long to complete our speaker lineup. It’s an experience I would like to prevent in future, but we couldn’t really help it. As a result, I had very few expectations about this particular one, but it turned out great. We even managed to try out a few new things. A new clock, and a new “badge” (actually a button). Good stuff. Some nice reports have been written about it, too.
More deliveries, at the Netherlands Film Festival we had a good run with PLAY Pilots live game number two: De Stereoscoop by Zesbaans. We managed to get some nice publicity, we had it set up at the closing party and lots of people played on it. Good stuff.
Apart from this I have been busy finding projects for Tweetakt 2011’s interactive program, and managing the Pampus group project at the HKU.1 My interns at Hubbub are also plugging away at the Learning Lab games, they delivered their second one last week.
Good grief. No wonder I was a little sick and had to take a day off yesterday. I’m hoping to take a it a little bit easier the coming period. No idea how, though. Any ideas?
links for 2010-10-08
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Lovely event review including some good food for thought.
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Gianfranco interviewer us and wrote up a lovely review of This happened – Utrecht #7.
links for 2010-10-05
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Iskander reports on our latest edition. I am really pleased the value of reflection in action shines through.
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“The minute you start identifying with a subculture… you kind of lose individuality, surrender part of your identity, and we don’t wanna do that.”
