Together with Edgar, I’ve submitted a proposal for the upcoming XTech 2007 in Paris, France. The talk we’re aiming for would basically be a largely war stories from our work designing and developing large scale websites that adhere to web standards and accessibility guidelines and are published and managed using an enterprise CMS’s (such as Tridion, GX, IBM LWWCM or what have you). Not the sexiest of subjects, but one we’re well versed in and can give plenty of practical advice on. Feedback from the review committee is due February 2007. Wish us luck!
One of the most enjoyable things about attending conferences is seeing a lot of people presenting in various ways. A while ago I challenged my own presenting skills by doing a Pecha Kucha. Today, I attended a class (part of a didactics course) on giving lectures. Two prominent lecturers (Giep Hagoort and Jeroen van Mastrigt) from within the Utrecht School of Arts gave us a taste of their own unique presentation format and the way they prepared for a talk.
This triggered some things in my head, such as stuff I’d seen before on the web and that could be helpful to the people attending the class. A lot of them didn’t seem to be too familiar with it, so I’ve decided to collect them here. Maybe they’ll come in handy to those who pass by here:
Yesterday I presented my talk on mobile gaming at the 6th Pecha Kucha Night in Rotterdam’s Off_Corso. I was programmed as the first speaker, which was exciting (and also allowed me to benefit from the primacy effect, as my girlfriend pointed out). Colleague Iskander was kind enough to record the whole thing on his N70 (fittingly) and I present it here for your enjoyment or aggravation, whichever you prefer . The slides I used are over at SlideShare.
I’m still not sure the subject matter was appropriate for the event, considering the majority of speakers were either graphic designers, autonomous artists or architects. The crowd might’ve been a bit underwhelmed by my commercial and pop cultural references. Oh well, I had fun, I guess that’s the most important thing.
Many thanks to Nadine and Bart of Hunk Design for letting me loose on stage. ‘Nuff respect to all the presenters for taking the trouble of preparing a presentation. There were plenty of cool and inspiring ideas on show. Finally, thanks to the creators of all the images I used, you can find the credits in the SlideShare show.
Next Wednesday, see me do a presentation on mobile game design at the 6th Pecha Kucha Night in Off_Corso, Rotterdam. Pecha Kucha are super short presentations consisting of 20 slides. Speakers have exactly 20 seconds per slide to do their thing. Quite a challenge! I’ve finished my slides and a first draft of the talk, now to practice the hell out of my lines… Here’s an Upcoming.org entry I made for the event, here’s the Dutch and international site and finally, here’s some cool Pecha Kucha tips by Yongfook.
Yesterday we had another fun and interesting IA Cocktail Hour. Thanks to the kind folk at Media Catalyst for the hospitality and Olly and Boyd for their presentations. I thought I’d put up the slides of my short talk on where I think (non-console) mobile gaming is or should be headed. I’ve added some notes, so there’s more than just pretty pictures to look at. If you have any thoughts to share, don’t hesitate to do so!
I finally got around to watching this great presentation on the future of identity on the web. The concept explained in an excellent way and the style is dynamic and humorous. I’d love to pull of a presentation like this some day.
Here’s my notes from Andrew Dillon’s keynote at the Euro IA Summit:
Big IA has a future; little IA does not.
Geen IA vs. UX – niet jezelf definiëren aan de hand van wat je niet bent.
Data is stored, information is experienced.
Design to leverage natural tendencies. Dingen hoeven niet direct bruikbaar te zijn.
Web 2.0: van iets wat gemaakt is, naar iets wat je zelf maakt…
User: from recipient to participant, co-owner and co-designer.
UX design – niet: this is how I like it.
Weg bewegen van craft-based werk, geen consistente kwaliteit, geen systematiek in werk, weinig vooruitgang, bedreigd door snelle veranderingen in omgeving.
Ambiguity has it’s merits. You don’t have to strictly define it (IA).
No more heroes, some people may even think Jakob Nielsen’s a liability…
Organisation, curation and interaction of information.
Curation is a problem.
The architectures are our theories.
Findability is the new usability – but where’s the architecture in that?
Beyond navigation: patterning, wrapping, anchoring, emergent structure.
‘Virus of the mind’; information breeds.
Cohill, 1991, information architecture & the design project – IA as a new kind of project manager.
Real design: respect experience – augment life.
Usability is a design value, like accessibility.