Reboot 9.0 day 2

(Wait­ing for my train home to arrive, I final­ly have the oppor­tu­ni­ty to post this.)

So with Reboot 9.0 and the after-par­ty done, I think I’ll briefly write up my impres­sions of the sec­ond day.

Stowe Boyd — Good talk as always, offer­ing a new def­i­n­i­tion of ‘flow’. I guess his attempt to have peo­ple open them­selves up to the ben­e­fi­cial sides of being inter­mit­tent­ly con­nect­ed was a suc­cess.

Marko Ahti­saari — Inter­est­ing char­ac­ter with a good sto­ry to tell. His free mobile oper­a­tor for teenagers scheme made a lot of peo­ple curi­ous. (Free stuff always does that, it seems.)

Lee Bryant — Very fit­ting to the theme of human?, a touch­ing sto­ry of how for­mer inhab­i­tants of a Bosn­ian town used social soft­ware to recon­nect and rebuild the town.

Julian Bleeck­er — Cool stuff on new ways to inter­act with com­put­ing tech­nol­o­gy beyond the util­i­tar­i­an and effi­cient, into the realm of play.

Dave Win­er — An inter­est­ing char­ac­ter hav­ing a nice con­ver­sa­tion with Thomas. I enjoyed his off­beat remarks and dry wit.

Guy Dick­in­son — Anoth­er round of micro­p­re­sen­ta­tions, this time with me par­tic­i­pat­ing. I stum­bled sev­er­al times. Next time I’ll pre­pare a cus­tom talk for this. The oth­er pre­sen­ters were awe­some.

Ras­mus Fleis­ch­er and Mag­nus Eriks­son — Two cool young anar­chists with inter­est­ing ideas about file shar­ing and the future of music. Too bad large parts of their pre­sen­ta­tion were read from a sheet.

Leisa Reichelt — A care­ful­ly put togeth­er overview of ambi­ent inti­ma­cy, what it is and what it’s for. Next step: com­ing up with design guide­lines for these types of ‘tools’.

Matt Webb — Deliv­ered on the expec­ta­tions raised by his per­for­mances pre­vi­ous years. Inter­est­ing to see him move into expe­ri­ence design ter­ri­to­ry and hear his take on it. Very much applic­a­ble to my dai­ly work in design­ing web ser­vices.

Din­ner and the after-par­ty were great (although it seemed that the reser­va­tions scheme had gone awry, they had no place for us at our cho­sen restau­rant). I guess drink­ing and talk­ing into the night at Vega with a lot of con­fused locals around was a fit­ting way to end anoth­er great Reboot.

Reboot 9.0 day 1

So here’s a short wrap up of the first day. I must say I’m not dis­ap­point­ed so far. The over­all lev­el of the talks is quite high again. Here’s what I attend­ed:

Open­ing keynote — Nice and conceptual/theoretical. Not sure I agree with all the claims made but it was a good way to kick off the day on a gee whizz way.

Jere­my Kei­th — Good talk, nice slides, didn’t real­ly deliv­er on the promise of his pro­pos­al though. I would’ve real­ly liked to see him go into the whole idea of life streams fur­ther. The hack day chal­lenge sound­ed cool though.

Stephanie Booth — Very top­i­cal for me, being a bilin­gual blog­ger and design­er often con­front­ed with localisation/multilingual issues.

My own talk — Went rea­son­ably well. I guess half of the room enjoyed and the oth­er half won­dered what the f*** I was talk­ing about. Oh well, I had fun.

Ross May­field — Could have been much bet­ter if it hadn’t been for tech­ni­cal screw-ups and per­haps some tighter pac­ing by Ross. Still the work he’s doing with social soft­ware is great.

Matt Jones — Very pret­ty pre­sen­ta­tion, nice top­ic and Dopplr looks cool. I’m not a fre­quent fly­er but I can see the val­ue in it. Still not quite sure it will improve the con­se­quences of air-trav­el though.

Nico­las Nova — Came across as the high con­cept, the­o­ret­i­cal twin to my talk. Lots of cool per­va­sive game exam­ples. Nico­las always bog­gles my mind.

Jyri Engeström — Cool to see how he’s devel­oped his talks through­out the past Reboots. I guess he deliv­ered on his promise and stayed on the right side of the ‘I’m push­ing my prod­uct’ line.

The evening pro­gram — No micro-pre­sen­ta­tions (which to be hon­est was fine by me, being quite exhaust­ed). Good food, nice con­ver­sa­tions and plen­ty of weird gen­er­a­tive art, live cin­e­ma etc. All good.

On to day 2!

Keynote Speech – Andrew Dillon — Euro IA Summit 2005

Here’s my notes from Andrew Dillon’s keynote at the Euro IA Sum­mit:

Big IA has a future; lit­tle IA does not. Geen IA vs. UX – niet jezelf definiëren aan de hand van wat je niet bent. Data is stored, infor­ma­tion is expe­ri­enced. Design to lever­age nat­ur­al ten­den­cies. Din­gen hoeven niet direct bruik­baar te zijn. Web 2.0: van iets wat gemaakt is, naar iets wat je zelf maakt… User: from recip­i­ent to par­tic­i­pant, co-own­er and co-design­er. User Human. UX design – niet: this is how I like it. Weg bewe­gen van craft-based werk, geen con­sis­tente kwaliteit, geen sys­tem­atiek in werk, weinig vooruit­gang, bedreigd door snelle veran­derin­gen in omgev­ing. Ambi­gu­i­ty has it’s mer­its. You don’t have to strict­ly define it (IA). No more heroes, some peo­ple may even think Jakob Nielsen’s a lia­bil­i­ty… Organ­i­sa­tion, cura­tion and inter­ac­tion of infor­ma­tion. Cura­tion is a prob­lem. The archi­tec­tures are our the­o­ries. Find­abil­i­ty is the new usabil­i­ty – but where’s the archi­tec­ture in that? Beyond nav­i­ga­tion: pat­tern­ing, wrap­ping, anchor­ing, emer­gent struc­ture. ‘Virus of the mind’; infor­ma­tion breeds. Cohill, 1991, infor­ma­tion archi­tec­ture & the design project – IA as a new kind of project man­ag­er. Real design: respect expe­ri­ence – aug­ment life. Usabil­i­ty is a design val­ue, like acces­si­bil­i­ty.

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