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Crazy commercial site for new Nike golf ball with lots of cool videos of the ball shooting through objects such as a melon and a cake.
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Classic user interface prototyping tool that allows you to sketch out a UI and link it in a more or less intuitive way. Shame it’s a resource hog (it runs on top of Java) and still seems to have a few bugs.
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Probably the best (and free) tool available for creating concept maps.
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Crazy commercial site for a heavy duty blender that’s actually shred a coke can. Lots of funny videos here, my favorite: the cochicken.
Author: Kars Alfrink
links for 2006-11-08
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3D sketching gets fed directly to a fast prototyper to create pretty cool looking furniture. I wouldn’t mind being able to create my own furniture in this way! Via Bart.
links for 2006-11-03
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Powazek starts a new venture to break open the magazine publishing world. He’ll start publishing magazines that are put together by online communities.
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Gladwell’s keynote speech on snap judgements at SXSW 2005. It seems he’s just as convincing as a speaker as he is in writing.
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Steve Jobs introduces the Mac in 1984. It’s great to see the crowd go wild about technology that we would now call obsolete.
links for 2006-11-01
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A wiki devoted to remote usability testing tools, techniques, etc.
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Great little game created by MattWebb that invites you to create connections between words. The resulting web of connected things is really cool. I can think of survey tools using a game like format such as this.
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Excellent video by Ze Frank explaining how brands can be likened to “emotional aftertastes”. Good stuff.
links for 2006-10-28
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Report on research into augmented reality games using mobile phones, such as AR Tennis. It’s clear these types of games have a future, provided they’ll move away from simulation.
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I love the accent on this video of a new productivity app that looks pretty promising. Lots of zooming interface stuff going on, as well as plenty of thought on modern knowledge workers’ needs for cross-platform information sharing.
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Slides of the presentation Veen gave on d.Construct 2006. Still looking for the podcast, but there’s some nice insights on moving beyond usability here regardless.
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Well written and accessible primer on mobile game formats or platforms. Not many techy details, but just enough info to get the ley of the land.
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Short news item on the Open Mobile Specification, which could solve a number of mobile game development woes. Basically the spec will lessen the need for compatibility testing, which is good.
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Geeky editorial painting a picture of the future of mobile entertainment, where the mobile device will be the media hub of the home, especially in less developed countries. Seems to transplant the media centre dream to the mobile platform, I’m not convinc
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Kevin Kelly presents the Long Now’s cousin: the Big Here. Contains a list of questions to determine how aware you are of your surroundings and its workings. Also contains the idea of a cool tool that would help you to answer these questions.
My Mobile Game Directions Pecha Kucha
Yesterday I presented my talk on mobile gaming at the 6th Pecha Kucha Night in Rotterdam’s Off_Corso. I was programmed as the first speaker, which was exciting (and also allowed me to benefit from the primacy effect, as my girlfriend pointed out). Colleague Iskander was kind enough to record the whole thing on his N70 (fittingly) and I present it here for your enjoyment or aggravation, whichever you prefer (please take note that the talk is in Dutch). The slides I used are over at SlideShare.
I’m still not sure the subject matter was appropriate for the event, considering the majority of speakers were either graphic designers, autonomous artists or architects. The crowd might’ve been a bit underwhelmed by my commercial and pop cultural references. Oh well, I had fun, I guess that’s the most important thing.
Many thanks to Nadine and Bart of Hunk Design for letting me loose on stage. ‘Nuff respect to all the presenters for taking the trouble of preparing a presentation. There were plenty of cool and inspiring ideas on show. Finally, thanks to the creators of all the images I used, you can find the credits in the SlideShare show.
Update: I’ve deleted my YouTube account so here’s an embed of the video on Vimeo:
Accessibility (a Euro IA theme)
It’s been a while, but here’s my final post on the Euro IA Summit. Usability has been a design value long championed by HCI professionals from which IA has partly developed. Naturally, they’ve often been responsible for ensuring usability in projects. There have been developments that force IAs to take a broader view and see usability as one of many values that go into a successful user experience on the web. Morville realised this quite a while ago and reminded us in his keynote of his user experience honeycomb.
Accessibility is one of those other values, and quite a few talks discussed it in some way.
For instance Fredy Oré’s talk on the project he did for Digital UK (the independent, non-profit organisation leading the UK’s move to digital television) contained quite a few examples of how he as an IA was faced with accessibility problems. From figuring out how to create a site structure that would support both English as well as Welsh to working around the limitations of a legacy CMS, there were many accessibility-related decisions to make.
Bogo Vatovec summarized the results from a test he did with several content adaptation solutions (mobile web browsing applications). The state of affairs in this area appeared to be quite sordid. Opera’s mobile web browser came out as the best option currently available. However, smart software will never be the silver bullet to solve all mobile web-browsing woes. We’ll need to build sites to be accessible for a broad range of devices. I feel we need to go even one step further and create alternative architectures specifically tailored for the mobile context.
Finally Steven Pemberton flexed his W3C muscles and overwhelmed the poor non-techy IAs with a deluge of information on new web standards such as XHTML 2 and XForms. The key takeaways for me were that the W3C is still pushing for a true Semantic Web (yes, uppercase). Example: Pemberton said XHTML 2 is “microformats done right”. Also, XForms promise to be a real alternative for other RIA technology, with the main benefit that it won’t need third party technology to be installed on the client.
So again, I expect IAs to be involved in more and more accessibility-related discussions. Accessibility is one of many design values that go in a user experience. These values should be prioritised for each project. Some might even put accessibility above usability. IAs could do worse than educate themselves on some accessibility basics.
This is the fifth and final post on themes spotted during the Euro IA Summit 2006. The first post was on strategy, the second on social search, the third on process & deliverables and the fourth on involving the client. My first post-summit post can be found here.
My photos in Schmap’s Rome, Venice and Florence guides
Planning on making a trip to Rome, Venice or Florence? Check out the free digital travel guides from Schmap. The new editions contain some photos I took while vacationing there this spring. Schmap use Creative Commons-licensed photos from Flickr in their guides. They always politely ask for permission first even though strictly speaking they don’t have to. The guides are PC only but they’ve promised me Mac versions will follow shortly.
And yes, Edgar was there first.
Update: the nice people over at Schmap really love me. They’ve included this insanely great photo of the Cab Inn City hotel in their next Copenhagen guide.
See me Pecha Kucha on mobile gaming
Next Wednesday, see me do a presentation on mobile game design at the 6th Pecha Kucha Night in Off_Corso, Rotterdam. Pecha Kucha are super short presentations consisting of 20 slides. Speakers have exactly 20 seconds per slide to do their thing. Quite a challenge! I’ve finished my slides and a first draft of the talk, now to practice the hell out of my lines… Here’s an Upcoming.org entry I made for the event, here’s the Dutch and international site and finally, here’s some cool Pecha Kucha tips by Yongfook.
links for 2006-10-19
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The market for mobile games is expanding with an increasingly broad demographic picking up games. The real future for mobile games is in experiences unique to the platform, not clones of console and PC titles.
