What would a game look like if it were designed to encour­age a process of read­er engage­ment that con­sists of com­ing up with a nar­ra­tive hypoth­e­sis and then test­ing it? If the dis­cov­ery of lay­ers of mean­ing and per­son­hood were achieved through play?

Read­ing and Hypoth­e­sis | Emi­ly Short’s Inter­ac­tive Sto­ry­telling

I real­ly like the idea of hypo­thet­i­cal read­ing as basis for inter­ac­tive sto­ry­telling. It should mat­ter what the­o­ries play­ers come up with about the back­sto­ry that is grad­u­al­ly revealed. They should be able to act on it.

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Kars Alfrink

Kars is a designer, researcher and educator focused on emerging technologies, social progress and the built environment.