What would a game look like if it were designed to encourage a process of reader engagement that consists of coming up with a narrative hypothesis and then testing it? If the discovery of layers of meaning and personhood were achieved through play?
Reading and Hypothesis | Emily Short’s Interactive Storytelling
I really like the idea of hypothetical reading as basis for interactive storytelling. It should matter what theories players come up with about the backstory that is gradually revealed. They should be able to act on it.