What I’m doing at the Festival of Games

tglobe

I’ve helped out with the pro­gram of this year’s NLGD Fes­ti­val of Games. If you’re into gaming’s fringe phe­nom­e­na, then this edi­tion is not to be missed. The conference’s theme is “play glob­al, glob­al play” and will cel­e­brate the impact of gam­ing beyond the screen. I curat­ed sev­er­al ses­sions focused on urban games and alter­nate real­i­ty games, some of which I will be present at myself. Here they are in no par­tic­u­lar order:

  • Adri­an Hon of Six to Start is com­ing over to Utrecht for a keynote titled “Why sto­ries in games suck”. Adri­an was one of the peo­ple behind the ambi­tious and influ­en­tial ARG Per­plex City. For a taste of what this ses­sion might be like, check out Dan Hon’s1 talk “Every­thing you know about ARGs is WRONG”.

  • Dur­ing a par­al­lel ses­sion, Evert Hoogen­doorn will look at per­for­mance in games. Evert heads up the Design for Vir­tu­al The­ater and Games pro­gram at the Utrecht School of the Arts. Know­ing Evert, this ses­sion won’t be just about performance…

  • I’ll be mod­er­at­ing a ses­sion con­sist­ing of three case stud­ies. You’ll get an exclu­sive look behind the scenes of the prac­tice of three sea­soned design­ers of urban games and ARGs. The pre­sen­ta­tions will be short but sweet, each fol­lowed by ample time for Q&A. The peo­ple I’ve asked to present are the afore­men­tioned Adri­an Hon, Nathalie Bräh­ler of Cul­tur­al Oil and Ronald Lenz of 7scenes.

  • The elu­sive Min­kette and myself will run a three-hour work­shop, where you’ll get a crash course in design­ing sim­ple but fun street games. We’re hop­ing to make this ses­sion very acces­si­ble, but also very much hands-on, phys­i­cal and active. Min­kette has been involved with Punch­drunk, Hide & Seek and The Soho Project; what bet­ter facil­i­ta­tor can you wish for?

  • The games devel­oped dur­ing the work­shop will be avail­able for playtest­ing dur­ing a sep­a­rate open ses­sion. You’ll get to play fun lit­tle games, and will be asked to vote on your favourite. The win­ner will receive an awe­some prize.

  • Update: Before the open playtest ses­sion, I’ll be host­ing a lunch ses­sion open to all peo­ple work­ing in the area of social and tan­gi­ble play. It’s on the pro­gram as “ARG lunch” but don’t let that fool you. If you make urban games, per­va­sive games, or any type of game that’s not lim­it­ed to what hap­pens on the screen, you’re wel­come to join us. We’ll be look­ing at how we can join forces in cer­tain strate­gic areas, but the ses­sion is also just about get­ting to know each other.

And there you have it. I’m quite hap­py with the way the pro­gram has shaped up, and I am excit­ed to see how the ses­sions turn out (though I’m sure they’ll be great). If this has wet your appetite, why not head over to the NLGD Fes­ti­val of Games web­site and get your­self a tick­et right now? I hope to see you there!

  1. Dan is Adrian’s broth­er and busi­ness part­ner []

Urban procedural rhetorics — transcript of my TWAB 2008 talk

This is a tran­script of my pre­sen­ta­tion at The Web and Beyond 2008: Mobil­i­ty in Ams­ter­dam on 22 May. Since the major­i­ty of pay­ing atten­dees were local I pre­sent­ed in Dutch. How­ev­er, Eng­lish appears to be the lin­gua fran­ca of the inter­net, so here I offer a trans­la­tion. I have uploaded the slides to SlideShare and hope to be able to share a video record­ing of the whole thing soon.

Update: I have uploaded a video of the pre­sen­ta­tion to Vimeo. Many thanks to Almar van der Krogt for record­ing this.

In 1966 a num­ber of mem­bers of Pro­vo took to the streets of Ams­ter­dam car­ry­ing blank ban­ners. Pro­vo was a non­vi­o­lent anar­chist move­ment. They pri­mar­i­ly occu­pied them­selves with pro­vok­ing the author­i­ties in a “ludic” man­ner. Noth­ing was writ­ten on their ban­ners because the may­or of Ams­ter­dam had banned the slo­gans “free­dom of speech”, “democ­ra­cy” and “right to demon­strate”. Regard­less, the mem­bers were arrest­ed by police, show­ing that the author­i­ties did not respect their right to demon­strate.1

Good after­noon every­one, my name is Kars Alfrink, I’m a free­lance inter­ac­tion design­er. Today I’d like to talk about play in pub­lic space. I believe that with the arrival of ubiq­ui­tous com­put­ing in the city new forms of play will be made pos­si­ble. The tech­nolo­gies we shape will be used for play wether we want to or not. As William Gib­son writes in Burn­ing Chrome:

…the street finds its own uses for things”

For exam­ple: Skate­board­ing as we now know it — with its empha­sis on aer­i­al acro­bat­ics — start­ed in emp­ty pools like this one. That was done with­out per­mis­sion, of course…

Only lat­er half-pipes, ramps, verts (which by the way is derived from ‘ver­ti­cal’) and skateparks arrived — areas where skate­board­ing is tol­er­at­ed. Skate­board­ing would not be what it is today with­out those first few emp­ty pools.2

Con­tin­ue read­ing Urban pro­ce­dur­al rhetorics — tran­script of my TWAB 2008 talk

  1. The web­site of Gram­schap con­tains a chronol­o­gy of the Pro­vo move­ment in Dutch. []
  2. For a vivid account of the emer­gence of the ver­ti­cal style of skate­board­ing see the doc­u­men­tary film Dog­town and Z‑Boys. []