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My friend Annakaisa has published one of her game-like elicitation techniques: verbs, nouns and adjectives cards for rapid idea generation sessions (tailored to casual mobile games).
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One designer takes a stab at what makes the WiiWare title lost winds so unique. “Changing the method of input can make a familiar genre feel like a unique experience”. I would say: of course it does! “It’s the interaction, silly.”
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A short Dutch documentary film featuring Brian Sutton-Smith who makes some very interesting points about the *real* value of play. Also some footage of Fisher-Price’s play lab.
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Another awesome G.R.L. project: laser controlled graffiti light display projected on the Renzo Piano KPN Telecom Building in Rotterdam (where I once had an animation running).
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