links for 2008-05-12

links for 2008-05-10

Sketching the experience of toys

A frame from the Sketch-A-Move video

“Play is the highest form of research.”

—Albert Einstein1

That’s what I always say when I’m playing games, too.

I really liked Bill Buxton‘s book Sketching User Experiences. I like it because Buxton defends design as a legitimate profession separate from other disciplines—such as engineering—while at the same time showing that designers (no matter how brilliant) can only succeed in the right ecosystem. I also like the fact that he identifies sketching (in its many forms) as a defining activity of the design profession. The many examples he shows are very inspiring.

One in particular stood out for me, which is the project Sketch-A-Move by Anab Jain and Louise Klinker done in 2004 at the RCA in London. The image above is taken from the video they created to illustrate their concept. It’s about cars auto-magically driving along trajectories that you draw on their roof. You can watch the video over at the book’s companion website. It’s a very good example of visualizing an interactive product in a very compelling way without actually building it. This was all faked, if you want to find out how, buy the book.2

The great thing about the video is not only does it illustrate how the concept works, it also gives you a sense of what the experience of using it would be like. As Buxton writes:3

“You see, toys are not about toys. Toys are about play and the experience of fun that they help foster. And that is what this video really shows. That, and the power of video to go beyond simply documenting a concept to communicating something about experience in a very visceral way.”

Not only does it communicate the fun you would have playing with it, I think this way of sketching actually helped the designers get a sense themselves of wether what they had come up with was fun. You can tell they are actually playing, being surprised by unexpected outcomes, etc.

The role of play in design is discussed by Buxton as well, although he admits he needed to be prompted by a friend of his: Alex Manu, a teacher at OCAD in Toronto writes in an email to Buxton:4

“Without play imagination dies.”

“Challenges to imagination are the keys to creativity. The skill of retrieving imagination resides in the mastery of play. The ecology of play is the ecology of the possible. Possibility incubates creativity.”

Which Buxton rephrases in one of his own personal mantras:5

“These things are far too important to take seriously.”

All of which has made me realize that if I’m not having some sort of fun while designing, I’m doing something wrong. It might be worth considering switching from one sketching technique to another. It might help me get a different perspective on the problem, and yield new possible solutions. Buxton’s book is a treasure trove of sketching techniques. There is no excuse for being bored while designing anymore.

  1. Sketching User Experiences p.349 []
  2. No, I’m not getting a commission to say that. []
  3. Ibid. 1, at 325 []
  4. Ibid., at 263 []
  5. Ibid. []

links for 2008-05-09

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links for 2008-05-06

links for 2008-05-02

An assortment of weird things in public spaces

I’ve been researching street art and related topics lately, and have come across a range of interesting things people have placed in public spaces. I thought it would be fun (and perhaps enlightening) to collect them here. Each entry follows a similar format, listing what was left, by whom and with what intent, what it was made of, and what the reactions were.

Clearly, ‘playing’ in public spaces is not without risk. Reactions can vary widely and are dependent on such a huge range of things that you can essentially not predict what will happen. If you want to leave things with the aim of changing the public’s attitude, you’d best embrace this unpredictability, make use of it, and not be naive about it.

Photo of Banksy piece on Essex Road, London

Banksy (2008)

World famous street artist Banksy has created many interventions in public space. A recent one in London being a mural showing a girl raising a flag bearing the logo of Tesco’s while two children look on, hands on their harts. The piece is filmed for an hour and the result shows a huge amount of people stopping and looking at it. (Which is interesting in the context of to the next example.)

Photo credit: Ben Bell on Flickr.

Photo of Tuymans piece in Antwerp

Luc Tuymans (2008)

As an experiment, critically acclaimed contemporary painter Luc Tuymans paints a mural on the walls of a busy pedestrian street in Antwerp. Hardly anyone (less than 10%) pays the work any attention, as this video shows. What does this say about people, what does it say about contemporary art?

Photo credit: Pkeyn on Flickr.

The ATHF Mooninite LED display

ATHF Mooninite (2007)

LED displays showing a Mooninite, a character from the Aqua Teen Hunger Force animated show are attached to metal surfaces throughout 10 major cities in the USA. They are part of a guerilla marketing campaign to promote an upcoming ATHF film. After being up for a few weeks, Boston police are alerted to their presence and mistaken for possible bombs, launching a full-on scare. The artists responsible for putting them up (Peter Berdovsky, 27, and Sean Stevens, 28) are arrested but later released.

Photo credit: Emilgh on Flickr.

Mario Question Block placed in Santa Ana by Psticks

Super Mario Bros. Blocks (2006)

Street artist Poster Child publishes instructions for the creation of blocks faced with question marks taken from the game Super Mario Bros. online. Inside the blocks are the traditional power-ups from the game. His intention is to comment on the onslaught of advertising in public space. Many create the blocks and put them up in various public places, some as a statement, other for fun. One group of young women is arrested for doing the same, but are ultimately not charged.

Photo credit: Block by Psticks taken from Poster Child’s site.

Three officers inspecting one of the saucers

British UFOs (1967)

The RAE Rag Committee plants six small-sized saucers at equal distances on a straight line in the south of England. The saucers are made from fiberglass resin, contain electronics to make them bleep when tilted at certain angles and are filled with a mixture of flour and water boiled at high temperature to represent alien life. The resulting reaction is comparable to the War of the Worlds scare of 1938. The intention of the hoaxers: to raise funds for charity. They were not persecuted, although some authorities were less than amused.

Description based on an article by John Keeling in Fortean Times #228 from which the image is taken as well.

Can you think of any other weird things placed in public spaces? Do let me know.