-
First in a thread about browser-based games engines. In the plug-in space, Unity is without a doubt the best option, but for those (like me) who want something that *only* requires a browser (think Weewar) there are few options if any.
-
Koster on Google’s entry into the virtual worlds space: “Not exactly the recipe one would expect from Google, barring the distributed nature of it, and in some ways, not the one you would expect for a move for the future of virtual worlds.”
Month: July 2008
Playing With Complexity — slides and notes for my NLGD Festival of Games talk
When the NLGD Foundation invited me to speak at their anual Festival of Games I asked them what they would like me to discuss. “Anything you like,” was what they said, essentially. I decided to submit an abstract dealing with data visualization. I had been paying more and more attention to this field, but was unsuccessful in relating it the other themes running through my work, most notably play. So I thought I’d force myself to tackle this issue by promising to speak about it. Often a good strategy, I’ve found. If it worked out this time I leave for you to judge.
In brief, in the presentation I argue two things: one — that the more sophisticated applications of interactive data visualization resemble games and toys in many ways, and two — that game design can contribute to the solutions to several design issues I have detected in the field of data visualization.
Below are the notes for the talk, slightly edited, and with references included. The full deck of slides, which includes credits for all the images used, is up on SlideShare.
Hello everyone, my name is Kars Alfrink. I am a Dutch interaction designer and I work freelance. At the moment I work in Copenhagen, but pretty soon I will be back here in Utrecht, my lovely hometown.
In my work I focus on three areas: mobility, social interactions, and play. Here is an example of my work: These are storyboards that explore possible applications of multitouch technology in a gated community. Using these technologies I tried to compensate for the negative effects a gated community has on the build-up of social capital. I also tried to balance ‘being-in-the-screen’ with ‘being-in-the-world’ — multitouch technologies tend to be very attention-absorbing, but in built environments this is often not desirable.1
I am not going to talk about multitouch though. Today’s topic is data visualization and what opportunities there are for game designers in that field. My talk is roughly divided in three parts. First, I will briefly describe what I think data visualization is. Next, I will look at some applications beyond the very obvious. Third and last, I will discuss some design issues involved with data visualization. For each of these issues, I will show how game design can contribute.
Right, let’s get started.
- For more background on this project please see this older blog post. More examples of my recent work can be found in my portfolio. [↩]
links for 2008-07-08
-
Just finished an expert review. These heuristics would have come in handy as reference material besides Nielsen’s, Tognazzini’s and Krug’s…
-
“Two future forces, one mostly social, one mostly technological, are intersecting to transform how goods, services, and experiences—the “stuff” of our world—will be designed, manufactured, and distributed over the next decade.”
links for 2008-07-05
-
Posts like this make me think Matt Webb would make a kick-ass game designer. Solid explanation of reinforcement strategies. The best one is variable-interval, yes, but also positive — rewards work better than punishment. Any dog owner knows this.
-
Skarped’s presentation at the NLGD Festival of Games was easily one of the most interesting. This interview gives a good sense of her thinking, but sadly no impression of her award winning game.
-
Apart from confusing things by making a counterintuitive distinction between experience design and game design, this is a good example of how mechanics and ‘dressing’ interact in games.
links for 2008-07-04
-
My friend Tijs just launched Fresh.li — a platform for online portfolios.
Goodbye DK, Hello NL
And that was it. After exactly one year in Copenhagen I am back in Utrecht. I enjoyed my time in Denmark tremendously, it has proven to be a great place to start my new life as a freelance designer. Now I will continue my practice over here. Different city, same international outlook.
The final period in Copenhagen consisted mainly of me speaking at a lot of conferences. First there was The Web and Beyond, then came From Business to Buttons, NLGD Festival of Games and finally Reboot — I could not have wished for a better going-away party.
There is not much time to catch my breath, however. I have client projects happening throughout July and of course there is also plenty of unpacking and merging of the old and new life to be done. I hope to publish the NLGD and Reboot stuff shortly, but it might take me a while.
Now that I am back in the Netherlands, I can also move forward with some small plans I’ve had for some time: one being a local design event and the other a ‘different’ kind of office space. I am also still looking for a creative technologist to partner up with on potential future projects. If any of this piques your interest, do drop me a line.
Photo credits: Josef F. Stuefer.
links for 2008-07-03
-
There are quite a few pieces out there on game design heuristics, most of them pretty crap. Here, a small set of heuristics were verified to actually matter using play tests.
-
“SugarStats makes it simple to track, monitor and share your blood sugar levels and other key statistics to help you manage your diabetes online.”
-
Nova has posted his slides for a presentation on ambient informatics. Where he tangles with the issue of “how to make visible invisible techniques that aim at making visible the invisible“…
-
An interview with Noam Chomsky containing some fascinating comments on Israel, 9/11, the war on terror and more. Dutch subtitling but virtually the whole thing is in English.
links for 2008-07-02
-
A thread on the IxDA list about movement analysis and interaction design for gestural interfaces.
-
One Rebooter pointed out this video after my talk — (virtually) all footage is taped by CCTV cameras.