Always fun to find a post that makes use of one of my favourite verbs: leapfrogging. Gene Smith says Apple are leapfrogging both the current mobile phone industry and the PC wars with their new iPhone.
I might be tagging too many Webb posts lately… This one’s about the value of actually making stuff as a designer: “Thinking through making is about revealing the unknown unknowns.”
Luke Wroblewski is creating a list of (specific) UX tools and software. Quite a few I’ve never heard before. Anyone have any experience with Intuitect? Sounds pretty good…
A short post on the difference between content management and publishing.
A typical Cooper piece (all about design communication) on how the detail of your presentations should match that of your current thinking and understanding of the problem.
There have been so many posts on the iPhone lately that I’ll try not to add to the noise with things that have already been said. Web designer Jeremy Keith and interaction designer Dan Saffer have both tried to gather all the worthwhile posts on the topic, from differing perspectives. I’m sure they’ll make for plenty of (more or less interesting) reading.
My own view is that Apple have proven once again that they’re great at integrating tech that was already out there in a package that offers a pleasing user experience. I’m curious about the -touch screen and the apparent gestural and tangible interaction it offers. I’m underwhelmed by their choice to have the device work only with Cingular (which apparently is kind of crap) and am curious if they’ll do the same when it’s introduced on this side of the ocean.
In short: I’ll have to actually use the thing to decide whether it’s as good as it seems; it’ll come down to not just the UI, but also the performance of the GSM, WiFi, camera, and on and on. For now, I’m having fun watching the online demos (at least that’s one thing Apple is very good at).
Willison concisely explains what OpenID is, and isn’t. Good to have on hand when explaining it to others.
The latest Adaptive Path newsletter contains a nice interview with Tim Brown of IDEO in which he discusses the challenges of cross channel experience design.
Ik heb geen idee hoe oud dit artikel door Jeroen van Mastrigt is maar het vat helder samen hoe de gamesindustrie er aan toe is en welke kansen er liggen. Vooral interessant vanwege van Mastrigt’s geflirt met de internetbureauwereld.
Another useful resource by Peter Rukavina that explains how to set up internet connection sharing between an N70 and a Mac. Good stuff, will give this a try.
Unsatisfied with Rojo’s performance of late this old article prompted me to give Google Reader an other try and by golly has it improved. I wonder when it’ll come out of beta…
I’ve been playing around with Jaiku for a bit now. I first downloaded the client and gave it a spin a while back (before the site was there). When they launched the site, I reinstalled the client, and after some initial screwing around with my N70, I got it to work. I should note, however that Jaiku has become great fun even if you don’t have a S60 phone.
Thanks to the enthusiastic use of colleagues Tom and Edgar I’ve gotten a taste of what the service would be like if all my (non-techie) friends would be online. Especially Edgar’s regular updates during his vacation in Australia were… interesting. I’m still not sure if I enjoy seeing his “having a cocktail here and there” updates while I’m posting a message that I’m hard at work. Oh well.
I first encountered (the concept of) Jaiku at last year’s Reboot thanks to Jyri’s talk. The talk was cool, and mainly focussed on how IM-like status messages integrated with your phone book would result in something Jyri and friends like to call ‘rich presence’. It seems that (as is so often the case) real use by real users, combined with the introduction of the web front-end is slowly but surely transforming it in something more like a personal presence publishing channel.
I find myself regularly updating my status message, be it through the S60 client, their text messaging interface or the web site. I’ve also hooked up most of the RSS feeds that track my activity on a number of social web services. This might just be my obsessive urge to cache all my (on- and offline) activity somewhere in an effortless way, but I can imagine more people would enjoy using it once tying together the loose ends becomes more intuitive.
I would also like to thank the Jaiku guys for being very helpful, supporting me with all the N70 woes.
For those interested in more, check out the following links:
- An article on Jaiku in the Herald Tribune
- The Jaiku FAQ
- Reboot adept Peter Rukavina’s Jaiku PHP class, Mac OS X GUI for updating your presence and Adium integration script
- Mika’s Merkitys-Meaning (the cooles Flickr uploader for S60) is unofficially included in Jaiku
Finally, if you happen to be using the service and would like to hook up, my nick is ‘kaeru’. Let me know yours!
Excellent Aphex Twin music video by Chris Cunningham that comes quite close to making you physically unwell. Via Ad.
Very positive (almost lyrical) post by Webb on the virtues of Animal Crossing: Wild World’s interaction design. I’ve just started playing this and can feel the addiction already grabbing hold. Webb’s observations of the deterministic character of AC’s wor
A social software classic. Shirky talks about how there are certain things you need to accept and certain things you should design for when creating social software. One of the key take-aways for me is: with social software, the individual isn’t the only
First of all: happy new year to those I haven’t yet met in person! I’ll kick off the year with a blog tag post (thanks Peter). Never one to pass up a meme1, I’ll tell you five things you might not know about me (this could get embarrassing).
- I enjoy playing roleplaying games (the old school pen & paper variety) and have been doing it on and off since puberty. Like many I started out with D&D, CoC and Vampire. The past few year’s I’ve been playing a lot of indie RPGs. Playing these games (and some SNES classics) might have gotten me interested in interaction and game design… The best indie game I’ve played so far? Dogs in the Vineyard.
- In my graduation year at the Utrecht School of Arts I spent three months doing research, writing a thesis and teaching at a media lab in Costa Rica. Not only did that fire my appetite for travelling to tropical locales, but it also made me determined to start working in the internet industry. One of the research prototypes I came up with was a Flickr-like prototype. I might throw that back up on-line sometime this year.
- I like to cook (although my old-style electrical stove is giving me headaches, gotta get that kitchen refitted). My favourite foods are Italian (my parent’s fault), Japanese (got started on that because of the martial art I practice) and Indonesian (although my girlfriend is best at cooking that).
- I’m a horror aficionado, watching scary horror films is a guilty pleasure of mine. The best horror flick I saw last year? That must have been The Descent.
- Recently I’ve started having an interest in wine, this must be the definite turning point for me becoming a snob. I have yet to develop any real taste and have a hard time describing what my mouth tells me (does that sound obscene?) I do seem to prefer heavy Italian wines (such as Nero d’Avola). Matt Skinner has been a good help.
1 Even though it’s been raging since January last year and reached two peaks: first around July and second in December (thanks Technorati)!