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I do think Will Wright’s new game will sell. Maybe not as much as The Sims, but certainly more than Black & White. Time will tell…
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A look at Intuitect, IxD and IA software which sounds pretty good. It’s an add-on for Visio, which I actually don’t like, because I’ve never liked working in it (although I do it a lot).
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A piece on strategies for coping with too many connections in your social network, both cultural and technical. It’s clear there’s no easy solution for managing a large social network.
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“in any group process look for the commons, allow participants to participate in identifing defectors; determine what the costs are for such identification […] and encourage participation in the common good by punishing those who do not participate in s
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A piece on how humans have a need to feel like they belong to a group and how they can have relationships with fictitious persons (para-social relationships). This can influence the amount of ‘real-world’ contacts you are able to keep track of.
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Analysis of group sizes in World of Warcraft and other MMOGs. Difference in size suggests different costs of maintaining relationships and returns from being part of a group.
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More analysis of groups in MMOGs: “keeping a large group cohesive requires significantly more time in social “grooming”.”