I talked about the difference between emergent and embedded narrative in games a while ago. I also introduced my Interaction 08 talk in a previous post. I’d like to now follow up with some thoughts on the storytelling that happens outside of a user’s direct interaction with a product or service – the storytelling she [...]
Following up on an earlier post about short-session games here are some comments on a recent Gamasutra article by Ian Bogost (it’ll be in the link post for tomorrow). It’s titled ‘Casual As In Sex, Not Casual As In Friday‘ and in it Bogost argues there is quite a bit of unexplored space in the [...]
I thought I’d post a short summary of the argument I made in my Euro IA Summit 2007 talk, for those who weren’t there and/or are too lazy to actually go through the notes in the slides. The presentation is basically broken up into three parts: Future web environments are becoming so complex, they start [...]
I’ve just finished reading an excellent series of post by two video game journalists on the apparent revival of short-session games. (What’s not to love about an article that finishes by asserting that Desktop Tower Defense beats BioShock at its own mechanic?) It’ll be in tomorrow’s link post but here’s the link anyway. Being involved [...]
I’m still trying to get a grip on why I think games are such a good reference point for IAs and IxDs. I’ll try to take another stab at it in this post. Previously I wrote about how games might be a good way to ‘sell’ algorithmic architectures to your client. Even if you’re not [...]
I’ve been trying to regularly post some thoughts on the topic of playful IA here. Previously I blogged about how games could be a useful frame for thinking about complex algorithmic architectures. Last week I posted some thoughts on the application of game mechanics in web apps. There, Rahul was kind enough to point me [...]
A while ago there was a discussion on the IAI members list about game mechanics on web sites. Andrew Hinton pointed to the Google Image Labeler and LinkedIn‘s ‘profile completeness’ status bar and asked: “Can anyone else think of a use of a game mechanic like this to jump-start this kind of activity?” (Where “this [...]
One of the concepts I plan on exploring in my talk at the Euro IA Summit in Barcelona is ‘possibility spaces’. It’s a term used by Will Wright to describe his view of what a game can be – a space that offers multiple routes and outcomes to its explorer. That idea maps nicely with [...]
So I’ve been busy uploading stuff. The slides to my Reboot 9.0 talk are up at SlideShare. I uploaded a video recorded by Iskander with his N70 to Vimeo. Finally, since SlideShare still doesn’t import the notes that go with the slides in PowerPoint, I’ve also put up a big PDF (almost 50 MB). Please [...]
I’ve just submitted my proposal for a talk at Reboot 9.0. It’s on the three areas I am most fascinated with at the moment: mobile, social software and gaming/play. After attending this great conference twice it’d be really cool to get the opportunity to present there.1 Take a look at it and let me know [...]
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