On sketching

Catch­ing up with this slight­ly neglect­ed blog (it’s been 6 weeks since the last prop­er post). I’d like to start by telling you about a small thing I helped out with last week. Peter Boers­ma1 asked me to help out with one of his UX Cock­tail Hours. He was inspired by a recent IxDA Stu­dio event where, in stead of just chat­ting and drink­ing, design­ers actu­al­ly made stuff. (Gasp!) Peter want­ed to do a work­shop where atten­dees col­lab­o­rat­ed on sketch­ing a solu­tion to a giv­en design problem.

Part of my con­tri­bu­tion to the evening was a short pre­sen­ta­tion on the the­o­ry and prac­tice of sketch­ing. On the the­o­ry side, I ref­er­enced Bill Bux­ton’s list of qual­i­ties that define what a sketch is2, and empha­sized that this means a sketch can be done in any mate­r­i­al, not nec­es­sar­i­ly pen­cil and paper. Fur­ther­more I dis­cussed why sketch­ing works, using part of an arti­cle on embod­ied inter­ac­tion3. The main point there, as far as I am con­cerned is that when sketch­ing, as design­ers we have the ben­e­fit of ‘back­talk’ from our mate­ri­als, which can pro­vide us with new insights. I wrapped up the pre­sen­ta­tion with a case study of a project I did a while back with the Ams­ter­dam-based agency Info.nl4 for a social web start-up aimed at inde­pen­dent pro­fes­sion­als. In the project I went quite far in using sketch­es to not only devel­op the design, but also col­lab­o­ra­tive­ly con­struct it with the client, tech­nol­o­gists and others.

The whole thing was record­ed; you can find a video of the talk at Vimeo (thanks to Iskan­der and Alper). I also uploaded the slides to SlideShare (sans notes).

The sec­ond, and most inter­est­ing part of the evening was the work­shop itself. This was set up as fol­lows: Peter and I had pre­pared a fic­tion­al case, con­cern­ing peer-to-peer ener­gy. We used the Dutch com­pa­ny Qur­rent as an exam­ple, and asked the par­tic­i­pants to con­cep­tu­alise a way to encour­age use of Qurrent’s prod­uct range. The aim was to have peo­ple be more ener­gy effi­cient, and share sur­plus ener­gy they had gen­er­at­ed with the Qur­rent com­mu­ni­ty. The par­tic­i­pants split up in teams of around ten peo­ple each, and went to work. We gave them around one hour to design a solu­tion, using only pen and paper. After­wards, they pre­sent­ed the out­come of their work to each oth­er. For each team, we asked one par­tic­i­pant to cri­tique the work by men­tion­ing one thing he or she liked, and one thing that could be improved. The team was then giv­en a chance to reply. We also asked each team to briefly reflect on their work­ing process. At the end of the evening every­one was giv­en a chance to vote for their favourite design. The win­ner received a prize.5

Wrap­ping up, I think what I liked most about the work­shop was see­ing the many dif­fer­ent ways the teams approached the prob­lem (many of the par­tic­i­pants did not know each oth­er before­hand). Group dynam­ics var­ied huge­ly. I think it was valu­able to have each team share their expe­ri­ences on this front with each oth­er. One thing that I think we could improve was the case itself; next time I would like to pro­vide par­tic­i­pants with a more focused, more rich­ly detailed brief­ing for them to sink their teeth in. That might result in an assign­ment that is more about struc­ture and behav­iour (or even inter­face) and less about con­cepts and val­ues. It would be good to see how sketch­ing func­tions in such a context.

  1. the Nether­lands’ tallest IA and one of sev­er­al famous Peters who work in UX []
  2. tak­en from his won­der­ful book Sketch­ing User Expe­ri­ences []
  3. titled How Bod­ies Mat­ter (PDF) by Kle­mer and Takaya­ma []
  4. who were also the hosts of this event []
  5. I think it’s inter­est­ing to note that the win­ner had a remark­able con­cept, but in my opin­ion was not the best exam­ple of the pow­er of sketch­ing. Appar­ent­ly the audi­ence val­ued prod­uct over process. []

Reboot 10 slides and video

I am break­ing radio-silence for a bit to let you know the slides and video for my Reboot 10 pre­sen­ta­tion are now avail­able online, in case you’re inter­est­ed. I pre­sent­ed this talk before at The Web and Beyond, but this time I had a lot more time, and I pre­sent­ed in Eng­lish. I there­fore think this might still be of inter­est to some peo­ple.1 As always, I am very inter­est­ed in receiv­ing con­struc­tive crit­i­cism Just drop me a line in the comments.

Update: It occurred to me that it might be a good idea to briefly sum­ma­rize what this is about. This is a pre­sen­ta­tion in two parts. In the first, I the­o­rize about the emer­gence of games that have as their goal the con­vey­ing of an argu­ment. These games would use the real-time city as their plat­form. It is these games that I call urban pro­ce­dur­al rhetorics. In the sec­ond part I give a few exam­ples of what such games might look like, using a series of sketches.

The slides, posted to SlideShare, as usual:

The video, hosted on the Reboot website:

  1. I did post a tran­script in Eng­lish before, in case you pre­fer read­ing to lis­ten­ing. []

Slides and video of my Reboot 9.0 talk

So I’ve been busy upload­ing stuff. The slides to my Reboot 9.0 talk are up at SlideShare. I uploaded a video record­ed by Iskan­der with his N70 to Vimeo. Final­ly, since SlideShare still does­n’t import the notes that go with the slides in Pow­er­Point, I’ve also put up a big PDF (almost 50 MB). Please refer to the notes in the PDF for all the Flickr pho­to cred­its too.

Slides

Video

Mobile Social Play @ Reboot 9.0 from Kaeru on Vimeo

Notes

  • There’s a bit too much um-ing and ah-ing for my tastes. I need to do more prac­tice, prac­tice, prac­tice before these things!
  • This will be the last time I use Darth Vad­er as the open­ing slide, I promise.
  • It’s too bad I did­n’t have more time to go into the exam­ples that go with the last part. Next time: less stage set­ting, more meat.
  • Still, I had fun. :-) Thanks again to Thomas for hav­ing me, and all the cool peo­ple at Reboot for going easy on me.