Catching up with this slightly neglected blog (it’s been 6 weeks since the last proper post). I’d like to start by telling you about a small thing I helped out with last week. Peter Boersma1 asked me to help out with one of his UX Cocktail Hours. He was inspired by a recent IxDA Studio … Continue reading On sketching
So far, Ianus, Alexander and I have announced three of the four people who’ll be speaking at the first Dutch This happened. They are Fabian of Ronimo Games, Philine of Supernana and Dirk of IR labs The final addition to this wonderful line-up is Werner Jainek of Cultured Code, the developers of Things, a task … Continue reading Collaboratively designing Things through sketching
Sketching is the defining activity of design writes Buxton and I tend to agree. The genius of his book is that he shows sketching can take on many forms. It is not limited to working with pencils and paper. You can sketch in 3D using wood or clay. You can sketch in time using video, … Continue reading Sketching in code — Twitter, Processing, dataviz
“Play is the highest form of research.” —Albert Einstein1 That’s what I always say when I’m playing games, too. I really liked Bill Buxton’s book Sketching User Experiences. I like it because Buxton defends design as a legitimate profession separate from other disciplines—such as engineering—while at the same time showing that designers (no matter how … Continue reading Sketching the experience of toys
A more-or-less complete list of the most notable talks and workshops I delivered over the years. In 2018 I started my PhD at TU Delft. For an overview of talks from that point onwards, go to contestable.ai. 2018 Shuldiner, A., & Alfrink, K. (2018, December 6–7). Seeing Like a Bridge [Conference workshop]. ThingsCon, Rotterdam, The … Continue reading Talks
Below is a write-up of the talk I gave at the Behavior Design Amsterdam #16 meetup on Thursday, February 15, 2018. I’d like to talk about the future of our design practice and what I think we should focus our attention on. It is all related to this idea of complexity and opening up black boxes. … Continue reading ‘Unboxing’ at Behavior Design Amsterdam #16
Earlier this year I coached Design for Interaction master students at Delft University of Technology in the course Research Methodology. The students organised three seminars for which I provided the claims and assigned reading. In the seminars they argued about my claims using the Toulmin Model of Argumentation. The readings served as sources for backing … Continue reading Design and machine learning – an annotated reading list
I am preparing two classes at the moment. One is an introduction to user experience design, the other to user interface design. I did not come up with this division, it was part of the assignment. I thought it was odd at first. I wasn’t sure where one discipline ends and the other begins. I … Continue reading Design without touching the surface
Getting your head around Netrunner is like trying to grab a fish in a river. It slips always just out of your reach, lets you seize it only for a moment. And just when you think you’ve really got it, brand-new cards are released, making new mechanics possible. It is not about the climb to … Continue reading
As I was starting to write this a discussion broke out on dramaturgy and game design. So I got sidetracked debating similarities and differences between disciplines and most importantly what they have to offer to each other. The room was filled with interaction designers, game designers and folk with a theatre background.1 So that was … Continue reading Week 176