links for 2010-11-11

links for 2010-11-07

links for 2010-11-05

Week 176

As I was starting to write this a discussion broke out on dramaturgy and game design. So I got sidetracked debating similarities and differences between disciplines and most importantly what they have to offer to each other. The room was filled with interaction designers, game designers and folk with a theatre background.1 So that was interesting.

More mixing of disciplines: on tuesday I spent a day working on Buta with Irene van Peer, a product designer with a tremendous amount of experience in the healthcare domain. We sat down and managed to push the work forward through lots of sketching and making. Next up is more work with pigs and farmers on site.

The rest of this week was taken up by work for PLAY Pilots (Monobanda’s Bandjesland for Le Guess Who? is turning out great), the Pampus project at the HKU, and a few meetings for new projects on the horizon.

I have been paying attention to my calory intake the past few weeks. It turned out this was far too low. Now that I am eating much more I find myself being able to cope with less sleep, more stress and just generally feeling much better. Which also makes for more pleasure taken from my work. Who’d have thought food could be such an upper?

  1. Wieger and Sylvan, interns at Hubbub, study Design for Virtual Theatre and Games at the HKU. [↩]

links for 2010-11-04

Week 175

This week, a large chunk of my time was taken up by the return of project Maguro. A few weeks ago, I think it was number 171, we (a team of freelance consultants put together by Demovides) presented our concept. It turns out the client liked this concept so much, they actually want it produced, pronto. Demovides has asked Hubbub to take care of all creative work, which is great. I’ve been planning the project, together with the other folks driving it, and figuring out budgets and deadlines and deliverables and so on. We should be able to send the client a proposal before the end of next week.

Another big session was devoted to a review of the work Hubbub has been doing for the Learning Lab. We have three games under our belt so we talked about what worked and what didn’t. And we looked ahead and came up with a plan for the next phase. In general, we’ll be moving away from proper games and exploring more subtle ways of introducing rulesets into existing processes. It’s going to be more about making game-like learning tools and less about proper games that have second-order teaching effects.

On monday we announced This happened – Utrecht #8. Rainer Kohlberger, Helma van Rijn, Lotte Meijer and my friends at FourceLabs… it’s going to be awesome, I am sure. Three more weeks to go. Apart from the usual arrangements, not much needs to be done for this, luckily.

Those were the highlights of this week I guess. I did work on the Pampus project and on PLAY Pilots (have you seen the roundup in English for that one, by the way?) but that’s about it.