links for 2010-05-26

  • Some pretty disturbing news from Sweden about youth gangs. (If you like me don’t read Swedish, Google does a pretty good job of translating this.) The article posits that the way kids get caught up in these gangs is through abusive games such as ‘slave deck’ but I think that is taking it too far. If there’s any play at work here, it’s young people mimicking the dog-eat-dog world of business. That might be a cynical reading of this piece, but there you have it. More likely than some evil ruleset subverting kids into becoming mafiosi.
  • “URBLOVE is a service that in an innovative way combines urban exploring and games, with user-created content. It is both a service for location based mobile games mainly in urban areas, as well as an online community where these games are distributed. On the web community users can create their own games and share their experiences with each other.” I had a chat with one of the girls behind Ozma recently and what I liked the most about the platform they’re building is the decidedly low-tech approach they’re taking. Urblove is text message driven, making it very accessible to young people who tend not to carry around iPhones and the likes.

links for 2010-05-25

links for 2010-05-23

links for 2010-05-22

links for 2010-05-19

  • “The EyeWriter project is an ongoing collaborative research effort to empower people who are suffering from ALS with creative technologies. It is a low-cost eye-tracking apparatus & custom software that allows graffiti writers and artists with paralysis resulting from Amyotrophic lateral sclerosis to draw using only their eyes.” Well-deserved winner of the Prix Ars Electronica.
  • “By sloshing, squishing, pulling, punching, etc, in a tub of mud (yes, wet dirt), users control games, simulators, and expressive tools; interacting with a computer in a new, completely organic, way.” Mud, I wonder how that idea came into being.

links for 2010-05-17

  • Had a chat with some of the guys behind this company at ThoughtMade. They showed a bit of patterned foil that you could print and stick on a regular screen, making it work with their digital pens. A cheap way (compared to Wacom’s Cintiq, for instance) to make big screens with pen based interactions.
  • Ran into the people behind FIELD last friday, who were in Copenhagen to present this video that was commissioned by Netfilmmakers Gallery: “In their video Muse, FIELD is remixing their private digital scrapbooks from the last 3 years. A flood of inspiring images and references is transformed into an ocean of colour, fuelled from Evernote, our blog field.io/process, our favourites on Google Reader and Flickr, and other sources.”
  • “”The use of certain products, such as kites, mountain bikes and GPS monitors, has a bearing on the way in which landscape is understood.” The landscape is instrumentalized, we might say, distilled through dense layers of technological abstraction to become, once again, a place inhabitable by human activity, however pathetic or impressively persistent it might be.” Which more or less sums up what I find so fascinating about working in new urban development areas such as Leidsche Rijn. To see if there are ways to transform in between spaces into social places for play.
  • “The New Weird has come into being, such as it is and whatever it should be, on its own and not by dint of any decision or program, so the attribution of decisions and schemes to it ought to be seen as prescriptions rather than as descriptions.” This passage, from a slightly confusing essay on the contemporary literary fantasy scene, got me thinking about discussions about interaction design and this exact kind of confusion that often happens. People expressing a hope or a wish about it, but presenting it as an objective fact. Whereas, for instance, what we are trying to do with This happened is to just show the work and in doing so, just describe what is going on.

links for 2010-05-14

links for 2010-05-13