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Some interesting notes from Julian on what makes Pixar tick. Of interest for me because I need to figure out how to make Hubbub a good place for creativity.
Category: Links
links for 2010-06-19
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So while The Game has given rise to alternate reality gaming, The Truman Show has lead to an increase in cases of paranoid delusion.
links for 2010-06-18
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(Dutch) “Voor een TV en met een stuk plastic in mijn handen bestuur ik poppetjes die kunnen rennen, springen en aan lianen of touwen zwaaien. Deze computerspelletjes vullen het gat dat voor mijn pubertijd is ontstaan en alhoewel ze dat verdienstelijk doen, en alleen maar mooier en mooier worden, zal geen enkel spel het ooit winnen van dat ene ouderwetse potje apenkooien.” Volgende keer dat we buiten Haan spelen is Kahlmann van harte welkom.
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“Schizophrenic Shenzhen has replaced Delirious New York.” Apparently, Foxconn represents the future of cities, albeit a very grim one. Seen in that light, urbanism a la Jacobs has become irrelevant indeed. I wonder what play in such a city looks like?
links for 2010-06-17
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“I want to see things earn the privilege to be objects. If we have the option of things being “real” and “not real,” I want the real stuff to be really good. I want the times when ink hits paper to always be beautiful, useful, and desirable. It seems like such a shame to cut down a tree to print this Land’s End catalog, with the thin model coyly smiling at me on the back in her awkward swimsuit. I bet it bunches up in the wrong spots. It seems silly to give permanence to a thing that was meant to be ephemeral to begin with.” I don’t know who this guy is but he has some sensible things to say about design and physicality.
links for 2010-06-11
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(Dutch) Marcel Zwiers overpeinst de stand van zaken rondom service design in Nederland. Vooral zijn opmerkingen over de kloof tussen strategie en actie vond ik interessant om te lezen. De vraag blijft, wat is het equivalent van een maquette voor het ontwerpen van een dienst?
links for 2010-06-10
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“What does busy look like?” Some thought provoking questions for people going independent.
links for 2010-06-08
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“Instead of focusing on racking up 10,000 hours, spend a few hundred hours being bad at something. It is a good way to understand other people, appreciate their skills and the way they view the world and it is a good reminder of what it feels like to learn something new.” Some interesting thoughts on mindsets versus skillsets and which of those truely define the boundaries of disciplines. Has me reflect on my own attempts to branch out from interaction design into game design and, occasionaly, computational design.
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A solid piece of writing on the forces shaping pervasive, mobile and urban games. With some interesting points about the influence if science fiction, as well as an entirely appropriate reference to metagames.
links for 2010-06-01
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It’s nice to see that Bashers has become the home for critical appraisals of games (such as this one about Red Dead Redemption). I’d just like to see more talk about how a game actually plays (at an equally critical level) and less about the narrative that is draped over it. (The article is in Dutch, by the way.)
links for 2010-05-31
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A game “about exploring space to find art, while at the same time learning how to fly around in a graceful way. There isn’t any scoring system or way to lose, instead it’s all about self improvement and judging your own performance.” It features gorgeous water color art, too. Worth giving a go, I’d say.
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A strange set of divination cards, meant to be art, but might be very cool to use as a prop in a game some time…
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These designs for carnival outfits and floats from the beginning of the last century look absolutely fabulous, in a weird way. I wish I could see some of these as photos, too.
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An interesting set of “predictions” for the future of computing, with the usual pretty pictures to accompany them, from a Frog Design led workshop. What I find a shame is that most if not all of it is about quantification and optimisation of utility. No new experiences.
links for 2010-05-30
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A short piece on the workshops James Rojas runs to get people’s ideas on urban planning issues. He lets them build cities using various colorful objects, many of them found. The results are often stunning.
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Mooi werk van Alper, een bak statistieken van het CBS dat digitaal stof stond te vangen toegankelijk gemaakt voor iedereen. Ziet er ook nog eens lekker clean uit.