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“Instead of focusing on racking up 10,000 hours, spend a few hundred hours being bad at something. It is a good way to understand other people, appreciate their skills and the way they view the world and it is a good reminder of what it feels like to learn something new.” Some interesting thoughts on mindsets versus skillsets and which of those truely define the boundaries of disciplines. Has me reflect on my own attempts to branch out from interaction design into game design and, occasionaly, computational design.
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A solid piece of writing on the forces shaping pervasive, mobile and urban games. With some interesting points about the influence if science fiction, as well as an entirely appropriate reference to metagames.