At his best, he represented a new way of existing in relation to authority. He wasn’t very straightforwardly of the left and couldn’t have distinguished dialectical materialism from a bag of nuts. He hates systems of belief, hates all systems, wants indeed to be a ghost in the machine, walking through the corridors of power and switching off the lights. I found myself writing notes culled from what he said to me about himself. ‘When you’re a hacker you’re interested in masks within masks,’ and ‘We could undermine corruption from its dead centre. Justice will always in the end be about human beings, but there is a new vanguard of experts, criminalised as we are, who have fastened onto the cancer of modern power, and seen how it spreads in ways that are still hidden from ordinary human experience.’

Andrew O’Hagan · Ghosting: Julian Assange · LRB 6 March 2014

Amazing piece on ghostwriting for Assange, revealing the man’s bewildering character and the impossible operating procedures of his organization.

Getting your head around Netrunner is like trying to grab a fish in a river. It slips always just out of your reach, lets you seize it only for a moment. And just when you think you’ve really got it, brand-new cards are released, making new mechanics possible. It is not about the climb to dominance. It is not about getting better and better until you’re impervious. It’s not about winning, but about growing, laterally, like you’re sketching a map of a world that will never be finished being born.

Shut Up & Sit Down | Life Hacks: A Netrunner Story

Fun piece on learning to play Netrunner.

When you get together to play games with friends, the space you’re in becomes a ritual space, like the stage at a concert or the altar at a wedding. It’s a space where you can trash-talk your friends or howl in defeat, where you can trick people, where you can laugh at their expense and dance on their grave. It’s a space where you have permission to look foolish in front of your family members. Importantly, it’s a space where you can look up at your opponent’s face, lock eyes and dare them to make the first move before your split-second counter-attack. The best local games aren’t just offline versions of online games — they are designed to intensify these social dimensions of gameplay.

Why you don’t want an online mode in TowerFall | Polygon

Clear and detailed argument by Foddy on the virtues of local multiplayer. I love these kinds of games. And I appreciate designing for local multiplayer is a completely different thing from networked play.

Playing Hohokum and watching others play really helps you understand his point about play being more important than the game itself. The game itself is not a magical, fun generator; instead it’s a tool and a toy that, like Katamari Damacy, encourages the players to simply try things, to experiment.

Katamari Damacy and the return of “play” in videogames – Kill Screen

It’s not the clearest of articles, but somewhere in there are some good points on play being expressive, not consumptive.

Impro: Improvisation and the Theatre by Keith Johnstone – Readmill

Impro: Improvisation and the Theatre by Keith Johnstone – Readmill

  1. Status play. This was an eye-opener to me, that in all human interactions one can observe status signals. Johnstone goes on to suggest you can play with status signals in all manner of situations. I’ve started doing just that and it can be quite liberating.

  2. Mask work. Reading this section I was mostly just super eager to try mask work myself. Johnstone talks about masks having an inherent personality that is channeled through the actor, similar to being possessed by a spirit… I’m wondering if a larp based on the ideas about masks presented here would work. It’d be interesting to try out.

Videogames and the Spirit of Capitalism (by paolo pedercini)

Paolo Pedercini on videogames and capitalism is rather good and thought-provoking. I am grateful he’s willing to discuss gamification (most “serious” thinkers in games have started to ignore it, but that doesn’t mean it has gone away). His suggestions for steering computer-assisted gaming and playing away from a super-rational and utilitarian mode reminded me of soft gamification and are worth exploring further.

I am firmly in the present,” she said as she headed toward the exit. “But, sometimes, I want to drag the future here and see if we want it.

Intel’s Sharp-Eyed Social Scientist – NYTimes.com

I saw Genevieve Bell speak once at Interaction and really enjoyed her sharp eye for how humans relate to technology. I don’t think this reporter succeeds in bringing those observations across but it’s a nice portrait of one of the most inspiring people working in technology today.