(via Takeshi no Chōsen­jō — Wikipedia, the free ency­clo­pe­dia)

Found via the pre­vi­ous­ly post­ed arti­cle on Sicart and play­ful­ness. I must play this some time. From read­ing the descrip­tion it’s impos­si­bly hard—a good exam­ple of abu­sive game design.

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Kars Alfrink

Kars is a designer, researcher and educator focused on emerging technologies, social progress and the built environment.