(via Making Games in a Fucked Up World – G4C 2014 | Molleindustria)
Pedercini is on a roll lately. Key takeaways for me from this include:
- “If you can measure it then that’s not the change I want to see.”
- “I argue that next step of games for impact doesn’t lie in some technological advancement but rather, in helping people to engage with the practice of game design.”