(via Making Games in a Fucked Up World – G4C 2014 | Molleindustria)

Pedercini is on a roll lately. Key takeaways for me from this include:

  1. “If you can measure it then that’s not the change I want to see.”
  2. “I argue that next step of games for impact doesn’t lie in some technological advancement but rather, in helping people to engage with the practice of game design.”

Published by

Kars Alfrink

Designer turned design researcher. Postdoc at TU Delft. Exploring contestable AI.