(via Mak­ing Games in a Fucked Up World – G4C 2014 | Mollein­dus­tria)

Ped­erci­ni is on a roll late­ly. Key take­aways for me from this include:

  1. If you can mea­sure it then that’s not the change I want to see.”
  2. I argue that next step of games for impact doesn’t lie in some tech­no­log­i­cal advance­ment but rather, in help­ing peo­ple to engage with the prac­tice of game design.”

Published by

Kars Alfrink

Kars is a designer, researcher and educator focused on emerging technologies, social progress and the built environment.