links for 2010-03-16

links for 2010-03-13

Week 141

It’s been a while since I spent time at my own desk in the Dutch Game Gar­den. It was nice to do this again yes­ter­day, hav­ing the city right out­side my door and kin­dred spir­its such as Fource­Labs upstairs. I wasn’t inside the whole time though, in the morn­ing I had anoth­er chat at EKKO about Tako. And in the after­noon I head­ed to Lei­d­sche Rijn accom­pa­nied by Julius to attend a work­shop con­cern­ing Utrecht’s bid to become Euro­pean cap­i­tal of cul­ture.

I kicked off the week with two days of work at Layar (now on my way to Ams­ter­dam in a divert­ed train for my third and last day of the week there). I’ve been col­lab­o­rat­ing close­ly with some of the engi­neers to shape some upcom­ing new… stuff. Things are devel­op­ing at such a high pace that it’s a real chal­lenge to keep up. It feels like being on top of a rodeo bull some­times, but in a good way. This means I need to be prag­mat­ic and fast with devel­op­ing and doc­u­ment­ing designs.

In between, I’ve post­ed a long over­due project descrip­tion to the Hub­bub site for Mega Mon­ster Bat­tle Are­na. It’s this quirky project — a cross between a game and an opera — that I was involved with last year. It feels good to final­ly have it out there for me and oth­ers to point to.

Oth­er in-between stuff includes a final review of sev­er­al grad­u­a­tion project pro­pos­als. I need to pro­vide feed­back by the start of next week, and then I’ll switch to coach­ing a hand­ful of stu­dents.

The week will be topped off with what is sure to be a fun fri­day at the BUROPONY stu­dio. I’ll do some work on their site, and in return have them do some addi­tion­al work on the Hub­bub brand. Scratch­ing each other’s backs, that’s how small cre­ative enter­pris­es flour­ish.

links for 2010-03-09

links for 2010-03-07

links for 2010-03-06

links for 2010-03-04

Week 140

Is it march already? Time flies.

I’m on my way to Ams­ter­dam again. Around 10 hours ear­li­er, I was in a train in the oppo­site direc­tion, com­ing back from Vis­i­ble Cities #02. This turned out to be an evening well spent. Some nice exam­ples of AR projects were shown but in par­tic­u­lar Ole Bouman of the NAi’s per­spec­tive on the changes archi­tec­ture will go through under the pres­sure of new tech­nolo­gies was enlight­en­ing. He came across as both crit­i­cal and knowl­edge­able, pas­sion­ate about the field with a sol­id ground­ing in its his­to­ry. Inspir­ing. Final­ly spend­ing an evening in TrouwAms­ter­dam — eat­ing a burg­er and drink­ing a beer in the space where print­ing press­es used to run — was anoth­er plus.

I’m at Layar a lot this week again. Still can’t tell you too much about what’s going on there. But it con­tin­ues to be both a chal­leng­ing and fun engage­ment, so that’s good.

Apart from this, I spent a day brain­storm­ing new game con­cepts for one of the Netherlands’s big lot­ter­ies, with which they’re hop­ing to reach a younger gen­er­a­tion. It’s always a chal­lenge to immerse one­self in a new con­text that fast, but it went well. Lots of nice ideas came up and the work­shop was facil­i­tat­ed in a tight man­ner. Par­tic­i­pat­ing in these things always results in use­ful insights for when I run my own ses­sions.

I do feel slight­ly exhaust­ed from all this, not in the least because what should have been a two hour review of pro­pos­als on mon­day morn­ing with my stu­dents turned into a three-and-a-half hour marathon ses­sion. They’ve had to sub­mit their grad­u­a­tion project pro­pos­als now, so I’ll soon sit down and do a final assess­ment of them. Then they’re good to go.

And so will I.