What I’m doing at the Festival of Games

tglobe

I’ve helped out with the pro­gram of this year’s NLGD Fes­ti­val of Games. If you’re into gaming’s fringe phe­nom­e­na, then this edi­tion is not to be missed. The conference’s theme is “play glob­al, glob­al play” and will cel­e­brate the impact of gam­ing beyond the screen. I curat­ed sev­er­al ses­sions focused on urban games and alter­nate real­i­ty games, some of which I will be present at myself. Here they are in no par­tic­u­lar order:

  • Adri­an Hon of Six to Start is com­ing over to Utrecht for a keynote titled “Why sto­ries in games suck”. Adri­an was one of the peo­ple behind the ambi­tious and influ­en­tial ARG Per­plex City. For a taste of what this ses­sion might be like, check out Dan Hon’s1 talk “Every­thing you know about ARGs is WRONG”.

  • Dur­ing a par­al­lel ses­sion, Evert Hoogen­doorn will look at per­for­mance in games. Evert heads up the Design for Vir­tu­al The­ater and Games pro­gram at the Utrecht School of the Arts. Know­ing Evert, this ses­sion won’t be just about performance…

  • I’ll be mod­er­at­ing a ses­sion con­sist­ing of three case stud­ies. You’ll get an exclu­sive look behind the scenes of the prac­tice of three sea­soned design­ers of urban games and ARGs. The pre­sen­ta­tions will be short but sweet, each fol­lowed by ample time for Q&A. The peo­ple I’ve asked to present are the afore­men­tioned Adri­an Hon, Nathalie Bräh­ler of Cul­tur­al Oil and Ronald Lenz of 7scenes.

  • The elu­sive Min­kette and myself will run a three-hour work­shop, where you’ll get a crash course in design­ing sim­ple but fun street games. We’re hop­ing to make this ses­sion very acces­si­ble, but also very much hands-on, phys­i­cal and active. Min­kette has been involved with Punch­drunk, Hide & Seek and The Soho Project; what bet­ter facil­i­ta­tor can you wish for?

  • The games devel­oped dur­ing the work­shop will be avail­able for playtest­ing dur­ing a sep­a­rate open ses­sion. You’ll get to play fun lit­tle games, and will be asked to vote on your favourite. The win­ner will receive an awe­some prize.

  • Update: Before the open playtest ses­sion, I’ll be host­ing a lunch ses­sion open to all peo­ple work­ing in the area of social and tan­gi­ble play. It’s on the pro­gram as “ARG lunch” but don’t let that fool you. If you make urban games, per­va­sive games, or any type of game that’s not lim­it­ed to what hap­pens on the screen, you’re wel­come to join us. We’ll be look­ing at how we can join forces in cer­tain strate­gic areas, but the ses­sion is also just about get­ting to know each other.

And there you have it. I’m quite hap­py with the way the pro­gram has shaped up, and I am excit­ed to see how the ses­sions turn out (though I’m sure they’ll be great). If this has wet your appetite, why not head over to the NLGD Fes­ti­val of Games web­site and get your­self a tick­et right now? I hope to see you there!

  1. Dan is Adrian’s broth­er and busi­ness part­ner []

links for 2009-05-12

Play in social and tangible interactions

Now that the IxDA has post­ed a video of my pre­sen­ta­tion at Inter­ac­tion 09 to Vimeo, I thought it would be a good idea to pro­vide a lit­tle back­ground to the talk. I had already post­ed the slides to SlideShare, so a full write-up doesn’t seem nec­es­sary. To pro­vide a lit­tle con­text though, I will sum­ma­rize the thing.

Sum­ma­ry

The idea of the talk was to look at a few qual­i­ties of embod­ied inter­ac­tion, and relate them to games and play, in the hopes of illu­mi­nat­ing some design oppor­tu­ni­ties. With­out dwelling on what embod­i­ment real­ly means, suf­fice to say that there is a school of thought that states that our think­ing orig­i­nates in our bod­i­ly expe­ri­ence of the world around us, and our rela­tion­ships with the peo­ple in it. I used the exam­ple of an impro­vised infor­ma­tion dis­play I once encoun­tered in the pae­di­atric ward of a local hos­pi­tal to high­light two qual­i­ties of embod­ied inter­ac­tion: (1) mean­ing is social­ly con­struct­ed and (2) cog­ni­tion is facil­i­tat­ed by tan­gi­bil­i­ty.1

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With regards to the first aspect — the social con­struc­tion of mean­ing — I find it inter­est­ing that in games, you find a dis­tinc­tion between the offi­cial rules to a game, and the rules that are arrived at through mutu­al con­sent by the play­ers, the lat­ter being how the game is actu­al­ly played. Using the exam­ple of an impro­vised manège in Hab­bo, I point­ed out that under-spec­i­fied design tends to encour­age the emer­gence of such inter­est­ing uses. What it comes down to, as a design­er, is to under­stand that once peo­ple get togeth­er to do stuff, and it involves the thing you’ve designed, they will lay­er new mean­ings on top of what you came up with, which is large­ly out of your control. 

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For the sec­ond aspect — cog­ni­tion being facil­i­tat­ed by tan­gi­bil­i­ty — I talked about how peo­ple use the world around them to offload men­tal com­pu­ta­tion. For instance, when peo­ple get bet­ter at play­ing Tetris, they start back­track­ing more than when they just start­ed play­ing. They are essen­tial­ly using the game’s space to think with. As an aside, I point­ed out that in my expe­ri­ence, sketch­ing plays a sim­i­lar role when design­ing. As with the social con­struc­tion of mean­ing, for epis­temic action to be pos­si­ble, the sys­tem in use needs to be adaptable.

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To wrap up, I sug­gest­ed that, when it comes to the design of embod­ied inter­ac­tive stuff, we are strug­gling with the same issues as game design­ers. We’re both posi­tion­ing our­selves (in the words of Eric Zim­mer­man) as meta-cre­ators of mean­ing; as design­ers of spaces in which peo­ple dis­cov­er new things about them­selves, the world around them and the peo­ple in it.

Sources

I had sev­er­al peo­ple come up to me after­wards, ask­ing for sources, so I’ll list them here. 

  • the sig­nif­i­cance of the social con­struc­tion of mean­ing for inter­ac­tion design is explained in detail by Paul Dour­ish in his book Where the Action Is
  • the research by Jean Piaget I quot­ed is from his book The Moral Judge­ment of the Child (which I first encoun­tered in Rules of Play, see below)
  • the con­cept of ide­al ver­sus real rules is from the won­der­ful book Rules of Play by Katie Salen and Eric Zim­mer­man (who in turn have tak­en it from Ken­neth Goldstein’s arti­cle Strate­gies in Count­ing Out)
  • for a won­der­ful descrip­tion of how chil­dren social­ly medi­ate the rules to a game, have a look at the arti­cle Beyond the Rules of the Game by Lin­da Hugh­es (col­lect­ed in the Game Design Read­er)
  • the Will Wright quote is from an inter­view in Tra­cy Fullerton’s book Game Design Work­shop, sec­ond edition
  • for a dis­cus­sion of prag­mat­ic ver­sus epis­temic action and how it relates to inter­ac­tion design, refer to the arti­cle How Bod­ies Mat­ter (PDF) by Scott Klem­mer, Björn Hart­mann and Leila Takaya­ma (which is right­ful­ly rec­om­mend­ed by Dan Saf­fer in his book, Design­ing Ges­tur­al Inter­faces)
  • the Tetris research (which I first found in the pre­vi­ous­ly men­tioned arti­cle) is described in Epis­temic Action Increas­es With Skill (PDF), an arti­cle by Paul Maglio and David Kirsh
  • the “play is free move­ment…” quote is from Rules of Play
  • the pic­ture of the guy skate­board­ing is a still from the awe­some doc­u­men­tary film Dog­town and Z‑Boys
  • for a lot of great think­ing on “loose fit” design, be sure to check out the book How Build­ings Learn by Stew­art Brand
  • the “meta-cre­ators of mean­ing” quote is from Eric Zimmerman’s fore­word to the afore­men­tioned Game Design Work­shop, 2nd ed.

Thanks

And that’s it. Inter­ac­tion 09 was a great event, I’m hap­py to have been a part of it. Most of the talks seem to be online now. So why not check them out? My favourites by far were John Thackara and Robert Fab­ri­cant. Thanks to the peo­ple of the IxDA for all the effort they put into increas­ing inter­ac­tion design’s vis­i­bil­i­ty to the world.

  1. For a detailed dis­cus­sion of the infor­ma­tion dis­play, have a look at this blog post. []

links for 2009-05-07

links for 2009-05-06