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I disagree with the idea that the only way forward for interaction design as a field is to focus on high-level, strategic work. It seems Cooper, and other American interaction design consultancies like them, are finding strategy work more lucrative than actual design, but feel a little guilty for abandoning the craft they originate from. There is a real need for interaction design on a tactical level (call it craft, praxis or whatever) and it is not something to be left to technologists, marketing folk or industrial designers.
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Jack talks about sources of inspiration for his Here & There map. As always I am blown away by the depth and breadth of stuff S&W draw on for their projects.
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The Economist covers ARGs. Good news for those hoping to make money in the field, I guess. I was happy to see them make the point that the most interesting current examples are not so much ARGs, but do fit into a “growing trend of using playful cross-media technologies to get people thinking”.